Level one act three is impossible.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Damien Sadler
Sent: Wednesday, February 06, 2008 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] formerly abandoned games

Danger City isn't impossible, the only reason it's usually hard to jump
over 
mines is because there are enemies blocking the other side, so they
attempt 
to throw you back.
Regards,
Damien


----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 06, 2008 7:19 PM
Subject: Re: [Audyssey] formerly abandoned games


> Yeah yeah yeah!!
> It would rock if you could work on danger city!
> I like the sound those land  mines makes, but its quite tricky to jump

> over
> them.
> At this stage  danger city is kinda impossible.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Wednesday, February 06, 2008 5:04 PM
> To: Gamers Discussion list
> Subject: [Audyssey] formerly abandoned games
>
> Hi guys,
> I'm not sure if you are aware, but I have taken over all the XLStudios

> games
> now. I'm still trying to get to grips with the code, as it's not very
well
> commented, and some of the variables aren't obvious, so I'm having to
look
> at each variable assignment and go from there. Then I can concentrate
on 
> the
> actual code. Seems like Danger City uses DirectSound3D, so that should

> also
> be interesting to work with.
> I am also working on Alan's Savage Gambet game. Which reminds me,
Alan, If
> you're still on the list could you get in touch? I need to give you
some
> information for uploading the setup.
> I am also working on some other abandonware projects, such as JFW
Hangman.
> If anybody has any questions or suggestions about any of these games
then
> please let me know.
> Also to notify you that the website will be back up hopefully
tomorrow.
>
> Thanks.
> Regards,
> Damien
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