Exactly.

On Thu, 14 Feb 2008 09:31:42 -0800,  wrote:


>That depends on where the arrow hits, and how well the person can aim. 
>lol.
>----- Original Message ----- 
>From: "Charles Rivard" <[EMAIL PROTECTED]>
>To: "Andy Smith" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
><gamers@audyssey.org>
>Sent: Thursday, February 14, 2008 10:54 AM
>Subject: Re: [Audyssey] using weapons in MOTA
>
>
>>An arrow, shot properly, should kill on the first attempt.  Reality.
>>
>>---
>>If you don't stand behind our troops,
>>please, feel free ... to stand in front of them!
>>
>>----- Original Message ----- 
>>From: "Andy Smith" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Thursday, February 14, 2008 4:14 AM
>>Subject: Re: [Audyssey] using weapons in MOTA
>>
>>
>>>Yeah, so a skeliton for example with a sword would take, I dunno maybe 5
>>>or so
>>>shots or something, whereas with a bow/arrow it would take 2 or 3 shots 
>>>or
>>>something. And I
>>>noticed the new destroy sound for a skeliton, it is different.
>>>
>>>
>>>On Wed, 13 Feb 2008 23:48:10 -0500, Yohandy wrote:
>>>
>>>
>>>>well what if the monster's have a certain amount of hit points, and each
>>>>
>>>>weapon does different damage? a shotgun could do way more damage than
>>>>simply
>>>>your fists or a sword. not sure how painful this would be to program
>>>>though.
>>>>
>>>>----- Original Message ----- 
>>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Wednesday, February 13, 2008 11:43 PM
>>>>Subject: Re: [Audyssey] using weapons in MOTA
>>>>
>>>>
>>>>>Hi Bryan,
>>>>>I for one have to agree. If you have a sword you should be able to have
>>>>>unlimited or nearly unlimited use with it. Over time it might get dull,
>>>>>but it wouldn't be like lost after the first swing.
>>>>>However, I do here others suggestions that unlimited weapon usage could
>>>>>make the game slightly too easy. Most games have a set of checks and
>>>>>balances with combat. If you have bows and arrows your attacks are
>>>>>limited to the number of arrows in your inventory. If you have a gun
>>>>>like a magnum, shotgun, Uzi, machine gun, whatever your combat attacks
>>>>>are limited to the ammo on hand. So we need to find some sort of equal
>>>>>balance like that here.
>>>>>Hmmm... Although, some games do have a few weapons that are unlimited.
>>>>>In Tomb Raider Lara's Pistil, I think it is a 38, has unlimited ammo.
>>>>>However, while you can shoot an endless amount of bullets the pistil is
>>>>>a very week weapon. The Shotgun is a powerful weapon, but you only
>>>>>pickup 10 or 12 shells at a time. So while powerful your ammo resupplies
>>>>>are limited to keep you from being too powerful.
>>>>>
>>>>>Bryan wrote:
>>>>>>I still think weapons should be reusable. Realistically a sword 
>>>>>>wouldn't
>>>>>>just go away after one use.
>>>>>>
>>>>>
>>>>>
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>>>>
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