OK. Let's get one thing straight here. Forget about the prices for a sec, 
forget even Acefire. Let's talk X-Sight in general.
Right. What about Acefire preorders? Everybody messes up! I was being 
bombarded with comments, advice and suggestions. Confusions is one of the 
worst things to have to deal with as a beginner developer. As for 
LightTech's free games, that's their decision to make it free, just like 
it's my decision to charge for Acefire.
If you saw just how much testing this thing has been through, how much money 
I've spent on it, how stressed out I got, not only from this but from all 
other activity in my life, people nagging and pressurising me not just for 
new features, this and that, but for personal issues as well, if I wasn't on 
such a limited budget, if this didn't have to come out of my own money, for 
your information, I could be thrown out of college because of my outside 
activities. Not that it probably matters to you all who buy and play or use, 
but to a developer, it's a lot of hard work. That code is 667kb in size, 
21512 lines, and in my honest opinion I feel that your message was rather 
rude on the subject of mistakes, messups and high prices.
I'm sorry Cory, but I think you need to sit down and try and develop a game 
or piece of software and tell me then what it feels like as a first-timer. 
All I can say is, for what Acefire is right now, and for what Dectalk 
Scripter and Talking Timepiece will be in the future, I've bent over 
backwards to add features that people are constantly requesting, and I said 
that there's more to come in 2.0. I've got about forty different projects 
I'm attempting to work on at once. When I'm working on Acefire, I've got 
somebody contacting me about Danger City. When I work on Chopper Challenge, 
I get someone contact me about Acefire. When I finally get to work on Danger 
City, someone else will come along and ask about Dectalk Scripter.
No program is ever fully completed as we all know. Programs and games are 
constantly getting updated, and I've developed for free for so long now, 
buying custom made libraries, off-the-shelf libraries, sounds, music, and am 
sick of getting nothing back for it. That's how devs get broke. I can't even 
live, because I'm constantly working for X-Sight. I'm constantly roaming the 
country staying at friend's house and eating their food.
I won't mention any names, but there's three people in particular who 
encouraged me to sell this game, one of them himself being a developer. Now 
I get a price/game release rebellion. I was told and advised to knock the 
price down. I knocked the price down, making the pay very low for me.
If you'd rather I finished it there, developed for myself instead, I could 
easily flush the whole lot down the toilet, take down the whole site, and 
easily spend as much money as I've spent on X-Sight over the past two years 
on a decent Yamaha Tyros II keyboard while still being able to buy my own 
food and arrange to move over to the states to live and spend time with my 
girlfriend.
I'm sorry if this message appears harsh, but I feel you ought to know the 
long and short of it.
Thanks.
Regards,
Damien


----- Original Message ----- 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 16, 2008 7:20 AM
Subject: Re: [Audyssey] Acefire price


> that darn thing should be free. Bet lite tech has spent more time
> programming there free games then you did. I'm sorry, but it's most likely
> true. Plus, you have had so many screw ups. Like the hole ready for 
> preorder
> and stuff. That broke. In my respectful openyan, it may come across the
> wrong way, wich I know it is, but it's just not worth paying for. Sorry, 
> but
> that's how I feel.
>
> Rock,
>
> Cory
> ----- Original Message ----- 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, February 15, 2008 3:00 AM
> Subject: [Audyssey] Acefire price
>
>
>> Hi.
>> OK, I have brought the price down from 35 to $20.
>> Thanks.
>> Regards,
>> Damien
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