I won't ruel out a flame thrower, though I don't want to go overboard on the 
weapons... although.

----- Original Message ----- 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 17, 2008 3:05 PM
Subject: Re: [Audyssey] super secret audio from LW,'ORKS


> Yeah. Lol swords too. How about tortches. Throw 'em. Or just use a flame 
> thrower.
> I dont know just throwing out random crap that comes into my head lol
>
>
>
> On Sun, 17 Feb 2008 15:56:13 -0500, Yohandy wrote:
>
>
>>We need flame throwers! yeah! Liam if you need testers definitely let us
>>
>>know. I'm willing to pay to test this thing just like I did for rail
>>racer
>>and monti. absolutely amazing! please don't abandon it.
>>
>>
>>
>>----- Original Message ----- 
>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Sunday, February 17, 2008 3:26 PM
>>Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>>nto sure yet.  knives are a possibility.
>>>to show you how fast things are changing.  I just changed grenades from
>>>the
>>>rolling system to a bouncing system now.  which sounds much more
>>>satisfying
>>>
>>>----- Original Message ----- 
>>>From: <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Sunday, February 17, 2008 2:13 PM
>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
>>>>You planning to implement any bladed weapons? I'm not expecting throwing
>>>>stars or any samurai or ninja crap, but knives, crowbars or even on
>>>>occasion
>>>>projectile weapons that aren't firearms like daggers? Not that throwing
>>>>stars would be a bad idea... that would be interesting.
>>>>----- Original Message ----- 
>>>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Sunday, February 17, 2008 12:01 PM
>>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>>
>>>>
>>>>>the most fun part of that was coding the grenade launcher.
>>>>>like.  I seriously spend two hours on it, and every moment was worth 
>>>>>it.
>>>>>It's been nice to wake up to a ton of emails about it.  and that pipe.
>>>>>just
>>>>>plain painful.  it makes me cringe.
>>>>>
>>>>>
>>>>>----- Original Message ----- 
>>>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>Sent: Sunday, February 17, 2008 11:13 AM
>>>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>>>
>>>>>
>>>>>>Hi Liam,
>>>>>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>>>>know what it is about but the game action reminds me of a few games I
>>>>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>>>>could pick up in Double Dragon and beat the holy crap out of the
>>>>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>>>>>>as
>>>>>>well.
>>>>>>
>>>>>>
>>>>>>Liam Erven wrote:
>>>>>>>Hey Hey!
>>>>>>>
>>>>>>>I'm in a great mood.  I just happened to get bored and decide it was
>>>>>>>high
>>>>>>>time to update everyone with what was happening in the not so sunny
>>>>>>>land
>>>>>>>of LWorks.  How many game programmers will send random messages like
>>>>>>>this
>>>>>>>at 1 in the morning to say they have something for you to listen to?
>>>>>>>And
>>>>>>>to make it even better, I'm not going to say what this audio is of.
>>>>>>>All
>>>>>>>I'll tell you is, it's part of a new engine I'm working on.  No
>>>>>>>specifics
>>>>>>>about the game have been released, but you can always guess if you
>>>>>>>want.
>>>>>>>and no.  it's not super Liam 2.  grins.
>>>>>>>you can hear it at
>>>>>>>http://www.l-works.net/newgame.mp3
>>>>>>>
>>>>>>>I have been programming all night, and I'm extremely excited.
>>>>>>>
>>>>>>>Liam
>>>>>>>---
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
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