Once my sapi gave me the silent treatment, and, for example when 
I picked up a key sapi didn't say a darn.  So, I wcct to the gw 
micro thing and searched it and found it and ran it and was 
playing games again in about 5 minutes.  Worked wonders.  Thom 
maybe you should include that in the games or engines or whatever 
other snazzy stghff you're creating, so then if there's a 
problem...





> ----- Original Message -----
>From: "Bryan Peterson" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Date sent: Thu, 13 Mar 2008 10:21:45 -0600
>Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?

>I must've been lucky then, because I've never had trouble with 
Sapi and
>games except for one time when the Sapi engine got screwed up, 
and then it
>affected JAWS as well as the games.  All I did was to run that 
Deluserlex
>file thingy and it fixed the problem.  But that's the only time 
I've ever had
>issues with it.
>Time is an illusion, lunchtime doubly so.
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Sent: Thursday, March 13, 2008 10:57 AM
>Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?


>> Hi,
>> No screen reader is required.  Currently Genesis 3D uses any 
Sapi 5
>> compliant TTS engine just like MOTA Beta 1 does.  It is a lot 
more
>> flexable than using pre-recorded wav files.
>> Though, with all the issues I have had with end users and Sapi I 
half
>> wonder if Sapi is worth the trouble.
>> Bryan Peterson wrote:
>>> Will it need a screen reader or will it use Sapi? Or is that 
something
>>> you
>>> still have to decide.  Personally I'd go either way, although I 
could
>>> certainly see where it might be simpler just to have it run with 
whatever
>>> Sapi voices you had on your system the way MOTA does.  Sometimes 
it can
>>> get a
>>> bit tedious having to route your screen reader's equivalent of 
the JAWS
>>> cursor or mouse pointer to each new screen.  That used to 
irritate me
>>> quite a
>>> lot with the Adrift engine.
>>> Time is an illusion, lunchtime doubly so.



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