are the blocks anything like tetris or the brick games I have seen around here?
Also let me know if and when you are going to be asking for testers.
I'd dearly like to be turned loose on a 3 teered monster like this one.
At 02:30 a.m. 24/03/2008, you wrote:
>I would like to congratulate Claudio Zeni for being our contest winner
>this month. He will be receiving an SDM Value Changer, he can change
>any variable to what he wants, when Beta 4 is released. Good Job to
>everyone who participated.
>And importantly, I have finally figured out a way I think will be ok
>for SDM's mini side scroller. I have just started it, and am half-way
>done level 1. I am very puzzled though, KeyCode was so unresponsive
>(wasn't working half the time), that I took the extra minutes or so to
>switch to DirectX8 Input, and now it's great. One major improvement
>from the original source, is the guards are shooting, and when you
>jump, there are boxes you hit, which power up's come out of. Also, I
>have changed it to be a bit more realistic. So you need to go past the
>bomb, and just ignore it. If your quick enough, it won't kill you.
>Also, they aren't traditional steps. Their blocks. You need to do a
>power jump (not sure what keyboard commands I'd be using) and go past
>it. Your limited to 1 power jump per level. I feel this will be more
>realistic. Possibly, their might be a small, very small 3D style place
>where you need to find the boss before the time runs out. (Not sure if
>I should give sound clues to where he is? Bit more of a challenge,
>especially if I make it random!)
>
>-Ryan
>
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