Yeah the voiceovers are pretty good in jd, I can't really see any 
sapi being part of it because I don't know where you'd put it.





> ----- Original Message -----
>From: "Yohandy" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Date sent: Mon, 24 Mar 2008 10:22:52 -0400
>Subject: Re: [Audyssey] new version of judgemtn day

>Well I don't see anything wrong with sapi, but is it really 
necessary with
>judgment day? We already have human speech on that one.  For your 
new
>projects though I don't mind.

>----- Original Message -----
>From: "Liam Erven" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Sent: Monday, March 24, 2008 7:04 AM
>Subject: [Audyssey] new version of judgemtn day


>> Hi.

>> I'm working on creating a patch for judgment day to address a 
few long
>> standing issues.  Is there any suggestions or ideas anyone has?  
Try and
>> avoid new feature requests like more levels or new kinds of 
weapons.  I
>> want to tweak the game and squish any bugs or fix things that 
don't work
>> right.  If there's small improvements I can make like navigation 
keys, and
>> other misc features, let me know.  this is the kind of stuff I 
want to
>> work on.
>> Sapi speech was one of my ideas.  are people opposed to this?  
it would
>> make my life easier inthe long run.

>> Liam
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