Oh. I love strategy games. I wish there were more of them. Sound RTS had a
good popular acclaim...at any rate, Thomas, where did you get your star trek
Effects?
Signed:
Dakotah Rickard

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of jeh
Sent: Monday, April 07, 2008 09:22
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC 2 was LW sound packs?

Hi Tomas,

I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a 
pretty long time to make games like that.

Josh

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, March 08, 2008 3:01 PM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?


> Hi,
> Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
> demand for strategy style games as many blind gamers just aren't
> interested in that sort of thing. They express a desire for good but
> simplar games to play.
> One of the reasons STFC was written the way it was is because I didn't
> have a lot of Star Trek effects to speak of when I created STFC 1.x.
> However, in the past year I have come across a huge boat load of Star
> Trek effects including bridge ambience, weapons, warp engine effects,
> etc. Amung these effects I have the official sound of a moving Borg
> cube. So if I decide to go with this style of game play you will be able
> to actually hear ship x engines passing by or approaching you.
> I also have the official Star Trek TNG bridge ambience so it would be
> extremely authentic sounding for the gamer when I do STFC 2.
>
>
> kelby carlson wrote:
>> I'd definitely like to see STFC 2 be along something of those
>> lines.  Sounds very enjoyable if you ask me.  I'm bad at
>> turn-based strategy, but would probably be able to get the hang
>> of this easier.
>>
>> Kelby
>>
>
>
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