okay tom, fair enough. well if that's the way it's got to go, I'd personally 
go for the enterprise E, sinse it could be involved in either combat 
missions surrounding the dominion war, or exploration and investigation 
missions, and could possibly imho therefore make for some varied gameplay.

cool as the defiant is, I got the impression that it was a bit of a combat 
specialized ship, and while starship combat is fun, as we see on startrek, 
starfleet have lots of other duties for their ships as well.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 16, 2008 10:22 AM
Subject: Re: [Audyssey] STFC 2.


> Hi Dark,
> Well, there is a specific reason I asked everyone to pick just one. The
> main reason is that it would be far to complex and hard to include
> Defiant and the Enterprise E in the same game. I did it once in STFC 1,
> and it was a massive pain in the butt. In real time strategy the problem
> would only be worse.
> For starts, both ships have two completely different sets of
> specifications. The shield ratings are different, they have different
> warp drives, different types of phasers, carry different amounts of
> torpedoes, etc. To say nothing about Defiant's cloaking device, and
> anti-matter warhead that the Enterprise E doesn't have.
> Second, the cloaking device is extremely tricky to program for. The
> enemy A.I. has to basically detect if a ship has a cloaking device, and
> then determine if it is active. Even if it is active a tachyon burst at
> close range can disrupt the cloak effect rendering your ship detectible
> to enemy hostiles. So it is very tricky programming. To handle two ships
> so completely different in design I'd have to have two different sets of
> instructions for the enemy A.I.
> In STFC 1 I saved myself a lot of grief by basing four of the ships off 
> the
> Sovereign-Class. Sovereign, Enterprise, Monarchy, and Seleya, were
> pretty easy as all I needed to do was copy cut and paste some of the
> existing code and change the names of the ships. With Defiant that ship
> was written from scratch, and the enemy ships had special instructions
> for that one ship which took quite a while to code and get working.
>
>
>
> Dark wrote:
>> Hmmm tom, if the enterprise E and defiant were around at the same 
>> time, ----
>> why not have you commanding both ships at different points of the game?
>>
>> Afterall, Worf certanly moved around in the cruse. i love the idea of
>> exploration or scanning missions with unexpected events (much like the 
>> next
>> gen episodes), and that would seem the prerogative of one of the 
>> enterprise
>> ships, but tactical fighting might be fun as well.
>>
>> How about set the game just before the dominion war, have a few missions
>> with the enterprise E, then switch to the defiant during the war, ----  
>> and
>> perhaps a few more missions with the enterprise E.
>>
>> with things being single ship, I'd love to see some variety, though
>> obviously this would mean more work for you.
>>
>> Just my thoughts (particularly as I'm just about to embark on a massive
>> watch of ds9, so soon will know all about the dominion war).
>>
>> Beware the Grue!
>>
>> Dark.
>>
>
>
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