You could also choose what you want to be; or your could make it turn based. 
For one period you could be the goally, for the next a forward, for the next 
a left and right wing etc? Just make it random like that.

Have a good day from Tyler C. Wood!

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----- Original Message ----- 
From: "jeh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 28, 2008 11:13 AM
Subject: Re: [Audyssey] NBA and NHL games


> hey jim,
> why not make an nhl hockey game where you are the goal-keeper or something
> like that. or, you could make the active player as yourself, the one who 
> has
> the stick and hits the puck. and then when it's the other team's turn you
> can just pick what direction you want the other team to go in, and assign
> random values so the computer can generate random events maybe based on 
> your
> last moves or something.
>
> ----- Original Message ----- 
> From: "dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 27, 2008 7:22 AM
> Subject: Re: [Audyssey] NBA and NHL games
>
>
>> Hay Jim,
>>
>> seeing this one got me thinking. I remember an old football (socker), 
>> game
>> on the amstrad cpc computer which I used to watch my brother playing.
>>
>> In that game, you had one active player you controlled with a joystick,
>> running up and down and pressing fire to shoot. the active, controlled
>> player was always the one closest to the ball. So if you passed from one
>> player to another, the receiving player would be active, or if the other
>> team got the ball, the closest player to the other guy with the ball 
>> would
>> be active, either someone within tackeling or intercepting distance, or
>> the
>> goalee.
>>
>> when not active, players would drift in the direction of the active
>> player,
>> though at slightly diferent speeds, with the wingers moving quite slowly,
>> and the center forward and strikers being quicker, ---- though of course
>> if
>> they got the ball passed to them and became active they'd move at a 
>> normal
>> fast speed.
>>
>> I was just thinking about what you said about having to control one
>> player.
>> i'm not sure if it's true for hocky or baskit ball sinse I don't know 
>> much
>> about those games, but in football (socker anyway), the really important
>> player is the one with the ball, and everyone else just basically has to
>> be
>> ready to receive a pass, tackle or intercept the ball.
>>
>> thinking about the center sound targiting in Homer, i wonder if thise 
>> sort
>> of model would be possible in an audio game, with you controlling the
>> active
>> player closest to the ball, with sterrio sounds for your team and the
>> other
>> team, and a different sound for the ball if you were intercepting or
>> receiving a pass.
>>
>> obviously, the virtual mechanics of keeping track of the position of all
>> the
>> players, pluss calculating the amount of time you'd need to dribble or
>> kick
>> the ball (ie the distance along the pitch), before you heard the sounds
>> for
>> the other players and goal, would probably be a nightmare to program, as
>> would the auto switching of the active player to the closest one to the
>> ball
>> I should think.
>>
>> I just wondered if this sort of system might be a good model for a
>> football
>> audio game, should yourself or another dev want to work on it, ---- or
>> maybe
>> a baskit ball or hocky game as well.
>>
>> Beware the Grue!
>>
>> Dark.
>> ----- Original Message ----- 
>> From: "Jim Kitchen" <[EMAIL PROTECTED]>
>> To: "Jose Lomeli" <Gamers@audyssey.org>
>> Sent: Sunday, April 27, 2008 10:56 AM
>> Subject: Re: [Audyssey] NBA and NHL games
>>
>>
>>> Hi Jose,
>>>
>>> I'm sorry, but I will not be making a basketball, hockey or soccer game.
>>> The thing is that all of those games are continuous action games where
>>> you
>>> would want to control all of your players.  I have no idea how I would
>>> program that.  Nor would I know how to depict where all of the players
>>> are
>>> at all times.  You know my football, baseball, golf, mach 1 and pong
>>> sports games are turn based or continuous action where you only need to
>>> control one player.
>>>
>>> BFN
>>>
>>>     Jim
>>>
>>> Tennis players have fuzzy balls.
>>>
>>> [EMAIL PROTECTED]
>>> http://www.kitchensinc.net
>>> (440) 286-6920
>>> Chardon Ohio USA
>>> ---
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>>
>>
>>
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