You could also choose what you want to be; or your could make it turn based. For one period you could be the goally, for the next a forward, for the next a left and right wing etc? Just make it random like that.
Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "jeh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, April 28, 2008 11:13 AM Subject: Re: [Audyssey] NBA and NHL games > hey jim, > why not make an nhl hockey game where you are the goal-keeper or something > like that. or, you could make the active player as yourself, the one who > has > the stick and hits the puck. and then when it's the other team's turn you > can just pick what direction you want the other team to go in, and assign > random values so the computer can generate random events maybe based on > your > last moves or something. > > ----- Original Message ----- > From: "dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, April 27, 2008 7:22 AM > Subject: Re: [Audyssey] NBA and NHL games > > >> Hay Jim, >> >> seeing this one got me thinking. I remember an old football (socker), >> game >> on the amstrad cpc computer which I used to watch my brother playing. >> >> In that game, you had one active player you controlled with a joystick, >> running up and down and pressing fire to shoot. the active, controlled >> player was always the one closest to the ball. So if you passed from one >> player to another, the receiving player would be active, or if the other >> team got the ball, the closest player to the other guy with the ball >> would >> be active, either someone within tackeling or intercepting distance, or >> the >> goalee. >> >> when not active, players would drift in the direction of the active >> player, >> though at slightly diferent speeds, with the wingers moving quite slowly, >> and the center forward and strikers being quicker, ---- though of course >> if >> they got the ball passed to them and became active they'd move at a >> normal >> fast speed. >> >> I was just thinking about what you said about having to control one >> player. >> i'm not sure if it's true for hocky or baskit ball sinse I don't know >> much >> about those games, but in football (socker anyway), the really important >> player is the one with the ball, and everyone else just basically has to >> be >> ready to receive a pass, tackle or intercept the ball. >> >> thinking about the center sound targiting in Homer, i wonder if thise >> sort >> of model would be possible in an audio game, with you controlling the >> active >> player closest to the ball, with sterrio sounds for your team and the >> other >> team, and a different sound for the ball if you were intercepting or >> receiving a pass. >> >> obviously, the virtual mechanics of keeping track of the position of all >> the >> players, pluss calculating the amount of time you'd need to dribble or >> kick >> the ball (ie the distance along the pitch), before you heard the sounds >> for >> the other players and goal, would probably be a nightmare to program, as >> would the auto switching of the active player to the closest one to the >> ball >> I should think. >> >> I just wondered if this sort of system might be a good model for a >> football >> audio game, should yourself or another dev want to work on it, ---- or >> maybe >> a baskit ball or hocky game as well. >> >> Beware the Grue! >> >> Dark. >> ----- Original Message ----- >> From: "Jim Kitchen" <[EMAIL PROTECTED]> >> To: "Jose Lomeli" <Gamers@audyssey.org> >> Sent: Sunday, April 27, 2008 10:56 AM >> Subject: Re: [Audyssey] NBA and NHL games >> >> >>> Hi Jose, >>> >>> I'm sorry, but I will not be making a basketball, hockey or soccer game. >>> The thing is that all of those games are continuous action games where >>> you >>> would want to control all of your players. I have no idea how I would >>> program that. Nor would I know how to depict where all of the players >>> are >>> at all times. You know my football, baseball, golf, mach 1 and pong >>> sports games are turn based or continuous action where you only need to >>> control one player. >>> >>> BFN >>> >>> Jim >>> >>> Tennis players have fuzzy balls. >>> >>> [EMAIL PROTECTED] >>> http://www.kitchensinc.net >>> (440) 286-6920 >>> Chardon Ohio USA >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 269.23.5/1401 - Release Date: > 28/04/2008 7:18 AM > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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