Hi Bryan, Just a miner correction. The games are currently written in Visual Studio .Net not native C++. I was looking at going to native C++. Smiles.
Bryan Peterson wrote: > Hi Thomas, > I personally say go forward with the games in native C now, then make the > convertion at a later time. Since as you said making the port would > basically mean starting over from scratch, that would force gamers who've > already been waiting what, two years? for the games to wait another possible > two years. I say release them now or as soonas you possibly an without > compromising their quality, then make the switch later when you've got less > on your hands. It seems to me that not only would that give gamers the games > they want and have waited for, but it would probably be less stressful for > you in the long run. So there's my two cents. > Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]