Hi Bryan,
Just a miner correction. The games are currently written in Visual 
Studio .Net not native C++. I was looking at going to native C++.
Smiles.

Bryan Peterson wrote:
> Hi Thomas,
>   I personally say go forward with the games in native C now, then make the 
> convertion at a later time. Since as you said making the port would 
> basically mean starting over from scratch, that would force gamers who've 
> already been waiting what, two years? for the games to wait another possible 
> two years. I say release them now or as soonas you possibly an without 
> compromising their quality, then make the switch later when you've got less 
> on your hands. It seems to me that not only would that give gamers the games 
> they want and have waited for, but it would probably be less stressful for 
> you in the long run. So there's my two cents.
> Time is an illusion, lunchtime doubly so.


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