Hobopolis can actually be completed in 5000 turns or so. And yeah, a small 
clan can definitely beat hobopolis. in fact it'll probably be a lot easier 
since it's simpler to coordinate things. there are even people that are 
trying to solo it. now that's insane right there, especially if they get 
caught by the chums multiple times. ouch. out of curiosity, how far are you 
into hobopolis?
----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 05, 2008 4:20 PM
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


> Yeah, I noticed that too. I saw the list of older zones, like the ones 
> from
> white wednesday, and figured you could exploit the game by going back to
> those old zones using the mafia client. But it didn't seem to work. There 
> is
> a checkbox in the preferences that says honor path restrictions though, 
> and
> I have to wonder about that. I guess it probably means the client would 
> try
> to use something that went against your path but the game wouldn't let it.
> *shrug*. Anyway, since I'm not sure if the message went through or not, 
> I'm
> talerous on there. I started my own clan spacifically for hobopolis and 
> loot
> distribution, there's only about 3 of us in there right now. I figure the
> bigger the clan, the less loot you're going to get no matter how much work
> you put in. It'll be tough, but I think a small clan could beat hobopolis
> eventually, with the right amount of motivation and power. No way we could
> pull it off multiple times a day though, lol. You must be in an insanely
> powerful clan.
>
>
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