Which part?  I don't think I've played it but once since I bought the 
thing, but maybe I can remember enough to help out some.

MissWings

At 10:58 PM 7/14/2008, Ron Schamerhorn wrote:

>it does sound like the replay would be great!  I did like the ease of the
>bavisoft stuff but once you've been through the game that's the end of it
>all.  BTW wouldn't mind some help in chillingham if anyone's completed it.
>*grin*
>
>
>Ron
>
>----- Original Message -----
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, July 14, 2008 11:18 PM
>Subject: Re: [Audyssey] Maniac Mansion?
>
>
>My thoughts exactly.
>Time is an illusion, lunchtime doubly so.
>----- Original Message -----
>From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, July 14, 2008 9:15 PM
>Subject: Re: [Audyssey] Maniac Mansion?
>
>
> > It wasn't one I've ever played, but sounds great!
> >
> > ----- Original Message -----
> > From: "MissWings" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <gamers@audyssey.org>; "Gamers Discussion
> > list"
> > <gamers@audyssey.org>
> > Sent: Monday, July 14, 2008 10:41 PM
> > Subject: Re: [Audyssey] Maniac Mansion?
> >
> >
> > Having never played it when it was around I couldn't compare any game that
> > happens to come around with the original, but it sounds like something I
> > would've liked to try out for sure.  You'd probably have to get people to
> > do the voices, and not having any experience with programming I don't know
> > how hard it'd be to program, but it sounds like an interesting game.  I'd
> > probably buy it just to take a look at it and see what all it was about.
> >
> > MissWings
> >
> > At 08:56 PM 7/14/2008, Bryan Peterson wrote:
> >
> >>Hi all,
> >>   Over the past few days I've been browsing Wikipedia looking at their
> >> info on old NES games I used to play or watch my siblings play. There are
> >> quite a few games that I'd forgotten about but was reminded of during my
> >> search for others. One such game was Maniac Mansion, developed by Lucas
> >> Arts originally for the computer but later ported to such systems as the
> >> old NES. Just a little while ago I got to thinking about how easy or hard
> >> it would be to create a game like that for the blind gaming market.
> >> Technically it might be fairly easy since it uses a point and click,
> >> menu-based style of gameplay like in the Bavisoft games. You click a verb
> >> and then an object or person. You might have the usual verbs like take,
> >> use, talk to and stuff like that. So you'd click, let's say Use Toilet.
> >> If you made a logical combination you would perform the action.
> >>   But Maniac Mansion was very much a humorous title. The premise was that
> >> a mad scientist, Fred Edison, lived in a mansion with his wife Edna and
> >> his son Ed. Twenty years ago a sentient, alien meteor crashed near his
> >> house and took control of his mind. It decided to use Fred to invent a
> >> machine to steal the brains of the young people of Earth. That's where
> >> you came in. You played as Dave, a college kid out to rescue his
> >> girlfriend Sandy from the Edisons' mansion. But you couldn't do italone,
> >> so you enlisted the aid of two other friends, whom you'd choose from a
> >> roster of six at the start of the game. Each characer had his/her own
> >> strengths, weaknesses and even their own plot, which made the replay
> >> value of the game extremely high. On your quest you could meet all the
> >> whacky characters who called the mansion home. It was extremely puzzle
> >> oriented but at the same time there was all kinds of weird stuff you
> >> could do just for fun. One infamous thing was the ability to steal the h
> >>  amster belonging to Ed and microwave it. ou could then give it to him.
> >> Of course since he would ultimately prove to be your best hope for
> >> completing the game, you probably wouldn't want to do that. Personally I
> >> liked the idea of playing doorbell ditchers with him.
> >>   But I got to thinking that it'd be neat if someone decided to create a
> >> game similar to Maniac Mansion. We've got plenty of the Interactive
> >> Fiction style of game, which certainly seems to fit what Maniac Mansion
> >> is, but nothing quite so enjoyable. So I thought I'd start this thread
> >> and see who all remembers that game and what the general feeling would be
> >> about an audio game in tat same style.
> >>Time is an illusion, lunchtime doubly so.
> >>---
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