Hi,
Yeah, that's the problem. People write decompilers and disassemblers and 
things like that. They're useful in one sense, if a developer loses their 
source code etc, but then people go and abuse that, or someone might just 
write a decompiler/disassembler for the whole purpose of getting into other 
people's software. It's ridiculous!
Regards,
Damien




----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, August 02, 2008 1:54 AM
Subject: Re: [Audyssey] my oppinion to the game marked


> Hi John,
> Amen to that. I also hate anti-piracy technologies with a passion. It is
> one of the main reasons I am using a lot of open source software of
> late. It isn't because the software is free, but because I hate having
> to look around for my list of product keys and figure out what system
> the product key goes with, and the programs that use online product
> activation is a down right pain in the tail.
> Initially when I started USA Games I had thought about using hardware
> keys and product activation, but then I thought about how much I
> personally hate dealing with them myself. I then decided I would use the
> least intrusive product key system possible, and no one who has baught
> my games has complained about putting in their name and product key to
> unlock their product. It might not be fully secure, but it is easy for
> the customer who paid for the product.
> Also to tell the truth most anti-piracy technologies don't work anyway.
> Give a true pirate a disassembler and the game you just spent weeks and
> weeks on its security system will be broken, recompiled, and put up on
> someones web site for free. So there is no way to fully secure any
> software product. What a developer can do a cracker can undo if he/she
> is smart enough to figure it out.
>
>
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