Hi, Yeah, that's the problem. People write decompilers and disassemblers and things like that. They're useful in one sense, if a developer loses their source code etc, but then people go and abuse that, or someone might just write a decompiler/disassembler for the whole purpose of getting into other people's software. It's ridiculous! Regards, Damien
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, August 02, 2008 1:54 AM Subject: Re: [Audyssey] my oppinion to the game marked > Hi John, > Amen to that. I also hate anti-piracy technologies with a passion. It is > one of the main reasons I am using a lot of open source software of > late. It isn't because the software is free, but because I hate having > to look around for my list of product keys and figure out what system > the product key goes with, and the programs that use online product > activation is a down right pain in the tail. > Initially when I started USA Games I had thought about using hardware > keys and product activation, but then I thought about how much I > personally hate dealing with them myself. I then decided I would use the > least intrusive product key system possible, and no one who has baught > my games has complained about putting in their name and product key to > unlock their product. It might not be fully secure, but it is easy for > the customer who paid for the product. > Also to tell the truth most anti-piracy technologies don't work anyway. > Give a true pirate a disassembler and the game you just spent weeks and > weeks on its security system will be broken, recompiled, and put up on > someones web site for free. So there is no way to fully secure any > software product. What a developer can do a cracker can undo if he/she > is smart enough to figure it out. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]