yea,miriani, wen starts, probably was also very very boring, like it,, humanity moo, and all projects. they will stay better with the time, monts and monts programing. -----Mensagem original----- De: "constantine \(on laptop\)" <[EMAIL PROTECTED]> Para: <[EMAIL PROTECTED]>,"Gamers Discussion list" <gamers@audyssey.org> Data: Quinta, 4 de Setembro de 2008 19:04 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too
That game was, in all honesty, also in Alpha testing stages. Which basically means it came out about a month before it closed. So, being out for a month, it was pretty good. What do you think Miriani was like when it first came out? Probably boring too, but now look at it. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Thursday, September 04, 2008 5:38 PM Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too > thank god slipgate closed. > really thank god. > that game was boring, extremely boring, at least it's down > -----Mensagem original----- > De: Stephen <[EMAIL PROTECTED]> > Para: Gamers Discussion list <gamers@audyssey.org> > Data: Sexta, 05 de Setembro de 2008 09:23 > Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended > at the moment, too > > Mind you I know of plenty of sighted whingy whiny game players that > are abusive and complain about this and that, I dont think you can > put it down to just people who can't see. Sighted children are often > spoiled and given everything they want too. > At 11:55 AM 4/09/2008, you wrote: >>Hi, >>As for me personally I don't agree with the general tone of his >>announcement, but I can agree with many of the points he made in that >>announcement. He pointed out that MOOs are technologically out of date. >>That to a large degree is true. We have now reached the point where pvp >>and good roll playing games are done through 3D graphical clients >>capable of doing far more for a sighted gamer than text based MOOs. Like >>everything else that is computer related the sighted users tend to go >>where they can get the best visual and graphical effects, and those left >>behind are those with visual impairments that can't use the new >>graphical software, or those geeks that like the text based MOOs for >>their own personal reasons. >>As far as creativity and imagination goes I think he may have a valid >>point. Far too many mud players tend to use ship and character names >>from their favorite television shows instead of actually thinking up >>something a little more unique and personally creative. If, for example, >>you are playing a mud and discover the ship you are about to fight is >>named Voyager, Enterprise, or Defiant you would naturally assume the >>player is a Star Trek fan, and he is most likely pretending the mud is >>an extention of Star Trek. If you were to engage a ship with a name like >>the Exicuter, Milennium Falcon, etc you might then assume the player was >>imagining himself to be in the Star Wars universe. This isn't really all >>that creative, unique, and may detract from the mud for those players >>wanting something specifically related to the mud universe and not bring >>in Star Wars, Star Trek, Battle Star Galactica, etc. >>As a game developer myself I can understand the developers desire to >>complain about having to compete with big name science fiction ships and >>characters as he probably wants the players to use there creativity to >>improve the mud. To make the mud universe more interesting, more >>creatively diverse, and not mix and match big name science fiction >>people, places, and things in the mud. >>His complaint about players coming up with generic or common names like >>the Salvager is understandable, but a bit over critical. Not everyone is >>as gifted with creativity and imagination as he thinks he is, and people >>just joined to have a good time. Trying to think up a cool ship name and >>unique character profile does take time, and careful thought. I am >>guessing the majority of the players just signed up, put any old name >>they felt like on there ships, and got on with there adventure. Yeah, it >>might b boring, drab, but for that player it is acceptable. He or she >>was not informed in advanced they had to think up something cool or >>unique before joining the mud, and then the developer gets angry at them >>for their lack of creativity and imagination. >>Finally, the developer does bring up the issue of people with physical >>impairments as a type of player that frequents his game. Putting us down >>as he did was just flat out wrong. We aren't able to move on to bigger >>and better graphical RPG style games, and he knows that. Treating me or >>anyone else with a physical impairment as a seperate species of human >>not worth his time is unfairr, but not really surprising. >>After all, the majority of the people on this list already know what >>sighted people generally think of blind people anyway. They either think >>we are inferior to them and can't do anything they can do, or they see >>an item on the news about a blind musician and collectively assume that >>blind people are all going to have equal musical talents. There are all >>kinds of eronious assumptions sighted people make about blind people, >>and what we are seeing here is some of that coming to the surface in a >>negative way from a sighted software developer ready to get out of his >>current business >>Do I find his message offensive? No, I don't really find it offensive. I >>have known for a very long time that many sighted people secretly have >>negative opinions of people with physical impairments such as blindness. >>In some cases the opinion is justified when their only encounter is with >>a blind person who has an attitude of being very winy, complains a lot, >>or gets angry when things don't go his/her way. As a game developer >>myself I have encountered a handful of such a group of blind gamers that >>were very winy, do nothing but complain endlessly about this or that, or >>were very verbally abusive when requesting information about one of my >>game projects. If they take that same attitude and point it at a >>mainstream sighted developer they will find they simply won't put up >>with it. They will also will find they will have left that sighted >>developer with the opinion that blind gamers have no life, that they are >>winy, have bad attitudes, and aren't worth helping. So if that happened >>to this developer I can't find what he said too offensive. >>One last thought before I go. His point about the 27 players that got >>back on Meriani 7 minutes after it was restarted does make one wonder >>what were those 27 people doing prier to its restart. Did they get an >>email or advanced notice it would be back on or were they trying and >>trying to connect until they got on. Either way it might suggest to me >>as with him that some people have an obsession with their muds, and >>there lives must revolve around there alternative identities. I love >>gaming, but there is a time to quit, read a book, or do something else >>more constructive with your life than play games 24/7. >>Cheers. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] -------------------------------------------------------------------------------- No virus found in this incoming message. 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