the space looks the same, or at least almost the same as miriani.
messages almost the same, commands: "move, salvage, land, etc..."
this is what the staff can changes..
-----Mensagem original-----
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Sabado, 11 de Outubro de 2008 18:53
Assunto: Re: [Audyssey] MUD Ideas

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the
code.
This will be denied, but they were both banned from miriani, and the hell
admins hate them. So, the idea of payback is to make this mud, which kinda
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with "you
see nothing special."
This was my biggest complaint about miriani, at least do something besides
you see nothing special, especially if your going to use the space for the
rooms.
If your going to use ideas from both games, at least add some origenality to
it.
The cameras sitting in every room look horribly like hell. I can't say much
about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

----- Original Message -----
From: "Matheus" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas


> yea tyler the mix will be very very cool if the style changes, the idea
> is realy realy good.
> -----Mensagem original-----
> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
> Para: "Gamers Discussion list" <gamers@audyssey.org>
> Data: Sabado, 11 de Outubro de 2008 18:45
> Assunto: Re: [Audyssey] MUD Ideas
>
> ah, I forgot the combination of hell.
> Great mix, huh?
> Futuristic with... what genre is hell? Toating guns and knives and killing
> things, doing drugs, raping.
> It doesn't look as bad as cosmos, that cloned miriani to the message, but
> it's pretty close.
>
>
> Thanks,
> Tyler Littlefield
> Visit tds for quality software and web design:
> http://tysdomain.com
> skype: st8amnd127
> aim: st8amnd2005
> msn: [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "floodmaker" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Saturday, October 11, 2008 6:41 PM
> Subject: Re: [Audyssey] MUD Ideas
>
>
>> sorry ryan but this is true.
>> humanitymoo can stay much,much better. i'm saying it bekause this moo is
>> still, how you say, new and this maybe changes.
>> but actualy, i stop playing it bekause it's a mix of miriani with hell
>> moo.
>> it can,yes, stay better if you change some commands, the style of
>> control the ship, put different classes of star ships, many types of
>> guns and realy considder combat ground and space combat with lots of
>> missions to gain experience or something like it.
>> i'll deffinately will enter more if the style is abite changed from the
>> miriani / hell.
>>
>> -----Mensagem original-----
>> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>> Para: "Gamers Discussion list" <gamers@audyssey.org>
>> Data: Sabado, 11 de Outubro de 2008 18:30
>> Assunto: Re: [Audyssey] MUD Ideas
>>
>> I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>> Time to face the music.
>>
>>
>> Thanks,
>> Tyler Littlefield
>> Visit tds for quality software and web design:
>> http://tysdomain.com
>> skype: st8amnd127
>> aim: st8amnd2005
>> msn: [EMAIL PROTECTED]
>>
>> ----- Original Message -----
>> From: "Ryan Smith" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, October 11, 2008 6:26 PM
>> Subject: [Audyssey] MUD Ideas
>>
>>
>>> Hi,
>>> A friend of mine is running a moo, which I code on, and we were
>>> wondering of any kind of unique suggestions you have. Please don't
>>> give us Miriani clone ideas. It is a space-kind of moo, where you
>>> spend most of your time on a specific planet, with several other
>>> planets, used for stranding, specialty items, and just places to hang
>>> out. We have a decent combat system, but the moo is not very expanded.
>>> You may have played it, however we had cranky, or plain old bad
>>> wizards and staff. They are all gone, and they wizards are friendly,
>>> as well as the programmers. It is similar to Miriani, but different.
>>> Money and death are big parts. Money is earned by delivery, salvaging
>>> in space, and missions. We want more jobs, one we are thinking of is
>>> metal detector on planet earth. (This moo is in the future, so planet
>>> earth is hot), on the beaches. Some features were immature, or just
>>> plain rude, due to a different admin who was dismissed, for stealing
>>> code, as well as many other reasons. If you know this person, he is
>>> gone. We are looking for just any kind of idea, anything at all. Yes
>>> there are starships, apartments, stores, stun guns, communicators,
>>> furniture, etc. If you have a specific question, feel free to ask me,
>>> and there is other staff who are on this list.
>>> -Ryan Smith
>>>
>>> ---
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