aah ok, I may need to get my char reset then as I have no cash and all my 
objects are not anywhere on my person  or in the cloning station where I'd have 
thought they would be.
At 12:28 p.m. 11/11/2008, you wrote:
>No, it was coded by me. And I don't give you permission to run it, because
>you betrayed my trust, etc.
>
>And, thanks Sean. To answer your questions I remember that you asked, when
>you die your corpse ends up where you died, you'd have to find it. If you
>jumped out of the copter, you'll land and see a place before you die.
>However, the death system has been entirely rewritten since you last played.
>
>Thanks.
>Mike
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Tristan B
>Sent: Monday, November 10, 2008 6:26 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Hello and some information.
>
>Hello,
>The creation system was jointly coded by me and Mike. As for Miriani copied 
>ideas and humanity moo code, I did not do such a thing, why would you ever 
>think that...?
>----------------------------------------------------------------------------
>---- 
>Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible 
>Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer 
>Entertainment Games' Website. Contact info: Skype: Add me to your skype 
>contacts. Skype me (tristanbussiere) Add the ACEGames support team skypeline
>
>to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me. 
>MSN: Add me to msn.
>----- Original Message ----- 
>From: "Michael Forzano" <[EMAIL PROTECTED]>
>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>Sent: Monday, November 10, 2008 5:58 PM
>Subject: Re: [Audyssey] Hello and some information.
>
>
>> Hi,
>> This game is a HumanityMOO/Miriani clone. Miriani in ideas/content and
>> HumanityMOO in code. For example, when you go there you get a receiver 
>> only
>> communicator, just like Miriani. You also have a similar creation system.
>> Just the areas are different, ship classes, and stargates instead of
>> jumpgates, but the only activities are salvaging and deliveries (both 
>> copied
>> off HumanityMOO). I'd advise not going there. Miriani has much more 
>> content
>> if you want a game like that.
>>
>> Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Orin
>> Sent: Monday, November 10, 2008 3:45 PM
>> To: Tristan B; Gamers Discussion list
>> Subject: Re: [Audyssey] Hello and some information.
>>
>> Devoted staff? Hmm. Are you sure about that? Devoted? Really?
>> On Nov 8, 2008, at 11:44 AM, Tristan B wrote:
>>
>>> Hello,
>>>
>>> My name is Tristan Bussiere. Most of you if not all of you, have
>>> seen me before on this mailing list. I would like to introduce you
>>> to a new MOO (mud object
>>> oriented) that I and my devoted team of staff have been working on
>>> for the passed few months.
>>>
>>> It is called Cosmos. As you may have realised, it is space-related,
>>> and has starships, stun weaponry, and much more. The very much so in-
>>> development website
>>> where you can download a soundpack and a client is at:
>>>
>>> www.acegamesonline.net/cosmos
>>>
>>> the connection info is as follows.
>>>
>>> address: cosmos.mcp-server.com
>>>
>>> port: 1123
>>>
>>> Hope you check it out,
>>>
>>
>----------------------------------------------------------------------------
>> ----
>>>
>>> Regards,
>>> Tristan Bussiere
>>> - Head Developer, and founder/owner of Accessible Computer
>>> Entertainment Games.
>>>
>>> ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.
>>>
>>> block quote
>>> Contact info:
>>> Skype:
>>> Add me to your skype contacts.
>>> Skype me (tristanbussiere)
>>> Add the ACEGames support team skypeline to your skype contacts.
>>> Skype ACEGames (acegamessupport)
>>>
>>> E-mail:
>>> Email me.
>>>
>>> MSN:
>>> Add me to msn.
>>> block quote end
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>
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