Ah, fair enough. but tom, if as I think you said you were planning on a
command line style interface anyway, ---- allbeit one with some quick
custome commands and menues, then there's no reason why a sited player would
need the mouse to click on stuff at all.
though If interpreters tend to Hav it, there are stil plenty of Dos aps out
there (he says, as he just finishes sending E-mails to the Eamon creator).
some people might whine, but the majority would be okay with it I think,
sinse afterall as has been said, in a text game, the text is what is
important.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 08, 2008 3:58 AM
Subject: Re: [Audyssey] Tom's game, for everyone?
Hi dark,
Yeah, i have thought of that too. This would not be specifically an
accessible game so to speak. It could apeal to any sighted or blind RPG
gamer alike. Text is the one interface blind and sighted gamers both
share.
As for adding mouse support and that sort of thing I'd need to add SDL
Input to the project. Not difficult, but if I were going to do that much
then I might as well as add SDL Mixer and sounds too. Suddenly it isn't a
text adventure/RPG, but a audio based RPG. Not that it is a bad thing, but
might be more work than I had initially planned for. Grin.
dark wrote:
It just occurred to me, that Tom's text rpg would actually appeal to lots
of people outside the accessible games community as well, such as all
those fans of Gamebooks, Sryth, text adventures etc.
For the purposes of accessible games awareness etc, I think it'd be great
to have a text rpg with great writing and nice mechanics sitting on a
site beside the likes of Mota.
there are even various places I can think of which might host or be happy
to have information about the game, everywhere from the Chronicles of
Arborell forum to the Pc index of the If archive.
Of course, this would mean also making the game playable by mouse, and
having options such as a different text colour for clickable
choices, ---- but that shouldn't be too much of a problem I think.
Beware the Grue!
Dark.
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