hmm there is the gma engine which is in vb6 as I understand it but is not for 
general sale.
there is the aduio adventure engine made by enspiredcode.net which I have no 
status for.
there is the klango system which is going strong.
There is the agm project which did not take off.
There are your traditional text game engines, inform, hugo, tads addrift etc.
At 07:30 a.m. 10/01/2009, you wrote:
>Hi Dark,
>Most game engines already have the capability to create maps.
>But there are not too many game engines for the blind.
>Hopefully this year there will be some new ones.
>Phil
>
>----- Original Message ----- From: "dark" <d...@xgam.org>
>To: <Gamers@audyssey.org>
>Sent: Friday, January 09, 2009 1:20 PM
>Subject: [Audyssey] Mapping program?
>
>
>>With all the gamebooks etc, I was wondering if someone would considder 
>>designing a mapping program, ----- probably to work with Sapi.
>>
>>what I'm thinking of here is something which basically functions as a table 
>>with eddit boxes.
>>
>>You could start at coordinates 00 (so that they can both rise and fall into 
>>negative numbers), and move left and navigate left, right up and down with 
>>the arrows.
>>
>>I thought each box could have several text fields which you could tab betwene 
>>with the arrow keys and enter information about the location.
>>
>>Fields such as name, possible exits and additional information.
>>
>>This way you could create a map which you could quickly eddit while playing a 
>>gamebook or other game, and also be able to read through fairly easily, ---- 
>>in fact up to the author, some extra functions could be added such as the 
>>ability to mark a location, read all used boxes in a current column or row 
>>(handy for reviewing down tunnels, the ability to read out marked locations 
>>etc.
>>
>>With the amount of text adventures, gamebooks, and even audio games which 
>>have complex maps, i think this would be something which could really helpp.
>>
>>I've read the artical on using pins in a pizza box, but I must confess I've 
>>never personally found that method too convenient to work in construction.
>>
>>I actually got this idea from playing Eamon, which has that really useful 
>>habbit in maps of giving current information, such as "you are in a T 
>>intersection" and I thought this could really help if a program was 
>>constructed to do it, ----- especially with adequate read keys.
>>
>>Any thoughts would be welcome.
>>
>>Dark.
>>---
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