Adding to Tom's talk here, you can also try
"Vinux" (formally Vibuntu"
http://vinux.org.uk
as its an even "more!" accesible version of the ubuntu platform.
Current version is v1.2, however it uses ubuntu v8.10 as the operating 
system.

Trenton, the T Man!


On 1/31/2009 10:17 AM, Thomas Ward wrote:
> Hi Bill,
> Well, if you are serious about creating a mud server from scratch, and 
> wish to do it right,  that is a pretty big undertaking. I don't want 
> to be discurraging, but it is a rather big project. At any rate here 
> is my take for a project like that.
> First, you need to get the proper software, tools, and environment to 
> build your mud server. For games like mud servers I absolutely, 
> totally, recommend using a dedicated Linux based computer to host the 
> mud. The most accessible, blind friendly, Linux os out there is Ubuntu 
> 8.10. You can download the cd for free from
> http://www.ubuntu.com
> and they have a getting started wiki on sight. Also check out the Orca 
> wiki on
> http://live.gnome.org/Orca
> which has getting started information for new blind Linux users new to 
> Linux screen readers, magnification, etc. There are howto docs on 
> there how to install Linux with speech and so on. Plus the Orca list 
> is another great resource.
> If you were absolutely dead set on using Windows for your mud server 
> it can be done using a Unix ssubsystem such as Cigwin on Windows 
> Server 2003 or 2008, but it is not recommended. There are a lot of 
> reasons why I personally say go the hole hog and put Linux on an extra 
> PC you might have laying around to act as your mud server platform. So 
> why use Linux instead of Windows?
>
> 1. Linux is more reliable - Windows based servers tend to crash or 
> freeze more often than Linux installations,
> that generally run for weeks if not months without needing a reboot.
> 2. You can install and upgrade new software applications without the 
> "you need to restart the computer to complete
> the installation" hastle Windows always gives you when installing 
> software. That of course results in down time for a mud on Windows.
> 3. Better proformence - the same program, running on the same hardware 
> (dual-boot) will tend to
> run faster under Linux than under Windows. Especially, when comparing 
> a Ubuntu Linux server vs Windows Server 2008.
> 4. Much better networking with multi-user support - Windows Server 
> 2003/2008 servers tend to slow down quite a bit when you hit about 100 
> simultaneous connections. By contrast, Ubuntu Linux is geared up to 
> handle many connections at the same time, that is why most web
> servers and mud servers are Linux, not Windows based.
> 5. Free software - things you need like the C++ compiler, SQL server, 
> web server, and many other
> software applications are free under Linux. Since the entire operating 
> system, screen reader and all, is free it will save you money and will 
> cost you nothing but your electric bill to run your mud server.
> 6. More support - stuff like the "startup" scripts out there are 
> geared to a Linux installation.
> 7. Better tools - installing snippets is easier with "patch" and 
> "diff" which work best
> under Unix (again, they work OK under Cygwin too).
> 8. Viruses and worms - you know most PCs these days are Windows PCs, 
> and that is exactly
> what the worm/virus/trojan horse writers are targetting. With Linux 
> you tend to be
> left alone most of the time.
> 8. Better firewalling - Linux comes with built-in firewall tools 
> (again, I know that
> XP/Vista does too) which make it easier to secure your connections.
> I don't really want to start an operating system "flame war", and I 
> use Windows (for
> example to develop most of my software and like a lot of aspects of 
> it, however for good,
> solid, mudding I think it is hard to pass by Linux as the mud server 
> platform.
>
> As far as a programming language goes definitely go with C++. Linux is 
> geared mainly for C/C++ development, and to my knolege must mud 
> servers are written in C/C++ using the gcc compiler that comes with 
> most Linux distributions or can be downloaded for free if not. I've 
> heard of some mud servers written in Java, and I suppose that is ok, 
> but my vote is for C++. Keep in mind that you will have to get into 
> some rather advanced topics such as socket programming just to make it 
> online playable and that isn't the funnest or easiest thing to do in 
> C++. What you might want to do when starting out is grab a free open 
> source mud server to practice with, find out how they handled this or 
> that, and use it for a template for your own server.
> HTH.
>
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