Is this game for the xbox 360 or what game system?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Friday, February 13, 2009 3:17 PM
To: brandonsl...@freelists.org; Gamers Discussion list
Subject: [Audyssey] Street Fighter IV VS. MK versus DC universe

I know a lot of people have MK already, and are probably going to get SFIV
as well. But for all those seriously debating between the two... here's my
two-sense.

I've played both games... up to the most modern ones. After having a bit of
a threat on gamefaqs all about it, I figured I'd give my opinions to the vi
community as well.

I've borrowed a copy of MK versus DCU from a friend of mine, and have been
playing it for a while now. As an honest MK and street fighter fan, I
confess myself to being more on the street fighter side of things. One quote
I know from the thread I mentioned is, "MK has always been more about style
than substance." To a certain extent, that is true. MK looks flashy and
cool, for a while, but eventually the slow gameplay mechanics start to get
to you. Don't get my wrong, I like MK. Like it a lot. But in terms of
content.. especially in MK VS DCU, it falls way short and Midway tried to do
a lot of things to the gameplay. Some worked, some did not. Either way, MK
wasn't the game it was hyped up to be... and the m rating got dropped to a
t, which also frustrated a lot of MK fans, me among them.

SFIV, on the other hand, looks good, plays smoothly, and has unlockable
content. A lot of it. Different quotes for acaracters, more characters to
unlock. But the best of all... it has a much deeper engine. You can do a lot
of things in SF that in MK history... hasn't happened very often. The big
thing that always tiled me towards the Street Fighter series slightly more
was the character diversity. Each character has their own style, fighting
style that is, and their own different style of play that's flexible to
newcomers and vetarines alike. Combos are a nice challenge to pull off, and
there's stuff in the engine that you don't really think about until you
actually experience them. As an example... canceling a special move into
supers or ultras. MK, on the other hand... there really isn't too much depth
to the engine. Yeah sure each character has their own set of combos, but
when it comes down to it, special moves are really the only thing that
separates one character from another. In MK, you can play every character
the same way and most likely do okay. But... take a street fighter sinario.
If you were to pick Xangief and pit him up against a character like Akuma,
you'll have a good challenge to work through. Problem? Xangief has no
long-rage projectiles, since he's a wrestler. The result? You have to play
defensively unless you can get past Akima's guard. But once you're through,
you can dominate with Xangief close up and damaging moves like the spinning
piledriver... or my personal favorite, the german suplex. But my point being
that SF has a lot more complexity to it. Mk is a good game, but you know
what? SFIV definitely outdoes mk versus DC. Unless it's just me... since
this is only my pinion. But take IGN's reviews for both games, as an
example. MK got a 7.5. SFIV got a 9.3... even though it isn't out yet.
That's the first time I've seen IGN or any gaming site do a review with an
early build... or rather, early release. And... one more thing, audio wise.
Voices at least, I've always liked SF... be!
 cause if
 characters shout phrases, they actually mean something... meaning you can
take the Japanese words and translate them. But in MK.. the only words that
come out are random syllables strung together.

In conclusion, as an mk fan and Street Fighter fan, my opinion given is...
SFIV is better I'm trying to be as unbias as I can, and tried to be as fair
as I could. Hope this helps anyone caught up in this dilemma. All opinions
are appreciated.
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