I would like to have some way of keeping track of rounds but my difficulty is that the rounds aren't exactly consistent. They are supposed to be but do to lag that sometimes happens it changes the round from 3 seconds to longer. I can't go by how many attacks there are since, depending on what you or your opponent do, it can change. So I am not sure how one figures all that in to make sure you have timing correct.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
----- Original Message ----- From: "Che" <c...@blindadrenaline.com> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 20, 2009 5:28 PM
Subject: Re: [Audyssey] VIP scripting and roundtime for the beginner


 Hi,
To the person that originally asked for help with this, just checking to see if you got this message and if it made sense.
 later,
che

----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 19, 2009 3:16 PM
Subject: Re: [Audyssey] VIP scripting and roundtime for the beginner


Hi, refer to the other mud post about getting started with scripting and a trigger you can use for sounds. As for the round time thing, you can set up a sound to play whenever the round time is up if you want, this helps a lot in knowing when you can send your next command. If your roundtime is consistent, you can simply have the mud wait between commands that amount of time, or you can grab the time and have it wait that long before executing something else. You can pretty much script anything you want with vip mud if you are willing to take the time to do it.
 Later,
che


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