Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha.
On 2/21/09, Che <c...@blindadrenaline.com> wrote: > Hi ya, > I am going to be starting development on an online fighting game very > soon, right after the card games are up and running smoothly. > At first it will be a test bed for checking what kind of lag times I wil > have to deal with, so will start out as a fairly simple multiplayer boxing > game, from there it might develop into a full fledged fighter, depending on > interest. > As to your idea, if you have a good game idea and plenty of free time, why > not do what I did and teach yourself to program, then make the game > yourself? > You won't get rich at it, but you could generate a bit of money, and teach > yourself an employable skill at the same time. > Later, > che > > ----- Original Message ----- > From: "Matheus" <an...@bol.com.br> > To: <gamers@audyssey.org> > Sent: Friday, February 20, 2009 7:00 PM > Subject: [Audyssey] idea for a new game. > > >> hey all. >> hmm, in these last hours i was without anything good to do, so i'm >> thinking in a idea for a new game. >> i imagine this whouldn't take many time to develope, but i'm not even a >> amateur in programing, so have no idea. >> my idea for the game is the following: >> a fighting game, but not a normal fighting game like the main stream >> ones, for example mortal combat, tekken, etc... >> i'd like to see something like: >> for a short game, it could have random things wen loading, for example >> the size of the place. for example a street. the game could have lets >> say 5 chars to choose (if the time permits even do more) and one stage, >> that change everytime you start a game with the random things. >> so, the street could have cars pasting around, so if you don't take >> care, they can hit you, trash cans, pipes, that you could take to hit >> your enemy, walls, and some more things that could hurt your enemy. >> or that hitting a good combo of punchs and kicks you could cause he to >> go and be hurt in certain places, depending in his location. >> then, each char could have two types of punchs, the high and low punch, >> and the two types of kick, high and low tow. >> and with the combinations of buttons you could create a combo, and a key >> for taking / throwing objects at your enemy. >> and another key for a special, that could be for example, punching and >> kicking your >> enemy many times until he is in the ground, then you could press this >> key to get his head and start >> crashing it in the ground, or a wall... >> but, the streets could be a normal street, not extremely big, but not >> something small where you move some steps and awreade find your enemyes. >> hmm, what do you guys think of the idea? did you think that it worth >> trying create a game like this? >> personaly i'd love to see a fighting game in this style... >> there was danger city, but hmm, well, it was a side scroller, i whould >> really prefer something with free movement. >> and it whouldn't get tow boring, well, it whould just have one option, >> the fight against the computer, so you choose a char, and they random >> chooses another, then you can set in the setting the difficulty of the >> game, and with the stages random, it can give much replayability... >> but if someone is really interested in doing a good game, then it can >> generate some chars to you fight against, and then a boss, than can >> depends tow, could be random. >> but the first one is much more simple to do than this one i think. >> well, so what do you all think? >> anyone in the future is interested to working on it or in a cimilar >> thing? >> it maybe can even have online play, then it whould rocks...... >> well its that. >> thanks and best regards. >> Matheus >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- msn oriol_gs...@hotmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.