I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 3:23 PM
Subject: Re: [Audyssey] mota demo


s
p
o
i
l
e
r


s
p
a
c
e


Pick up all items and use what is in your inventory.

---
If guns cause crime, pencils cause misspelled words.
----- Original Message ----- From: "Angellko21" <lukas86.kak...@seznam.cz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 9:53 AM
Subject: Re: [Audyssey] mota demo


Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. ----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 6:30 PM
Subject: Re: [Audyssey] mota demo


AllI  can say is I'm excited for the full version.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 9:59 AM
Subject: Re: [Audyssey] mota demo


That's not an issue you're seeing mike, it's that the rooms are dark.
if you light one of the enchanted torches objects like that become
visible so you get clues as to where they are.  Assuming Tom doesn't
go overboard on torches, this is gonna be a frustrating and very
welcome way of doing things in my book, because it might mean doubling
back on yourself and having to remember the way you've come to go back
and check for items you need if you've run out of torches.

This is cool.  I don't dig side scrollers at all, but this is soooo
cool.  Played it right through a few times now, and it's still cool.

On 2/24/09, Michael Feir <michael.f...@gmail.com> wrote:
I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way.
This is going to be a stupendously excellent game when Tom gets it all
worked out.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message -----
From: "Angellko21" <lukas86.kak...@seznam.cz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 11:22 AM
Subject: Re: [Audyssey] mota demo


Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and
have lightning torche.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 5:05 PM
Subject: [Audyssey] mota demo


Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing
the room helps nothing. Tips? Thanks.
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