Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way
better idea from a player's angle, so if more devs switched to it it'd
make me a happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven <liamer...@gmail.com> wrote:
> One of the major complaints that gamers have had is that all of LWork's
> games use a machine-based licensing system.  This system was originally
> written to discourage piracy.  In theory, it was a great system, but leaves
> a lot to be desired when it comes to ease of registration.  So I'm
> announcing that today, all future titles from LWorks will use a user-based
> licensing system.  My plan is to release an updated version of Judgment day
> some time this month that will use this user-based system.  There will be no
> more machine-based codes, and no need to constantly email support for new
> codes.  I'm hoping that this will help gamers overall who don't want to have
> to wait to get replacement keys.  there will also be a few other small
> features that will be in the next release, so stay tuned.
>
> Liam
> www.l-works.net
>
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