Possibly on
http://fredshead.info/
----- Original Message -----
From: "CSF inc." <elohee...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 9:04 AM
Subject: Re: [Audyssey] The real Game Circle
I see this situation as a challenge, I feel with correct marketing and
advertising of the games the market would expand; NFB, ACB and others could
be considered as a avenue of advertisement. Secondly, even paying monthly
for a on - line "Digital Marketing," company to push the games for the
first few months will expand your profitability. Word of mouth is also a
great way and one of the best ways of advertisement; seriously hitting game
blogs and forums is a good way to accomplish this.. Just some ideas..
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Friday, August 14, 2009 1:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears to
be what sells in the accessible games market. As many people know one of
my plans will be to create a full blown 3d game engine, as in actual 3d
levels with 3d objects, 3d movement, as well as 3d audio support. No
sooner did i mention my plans I got various comments to the effect that
anything I made using it would be "too hard" even though they never seen
the final product yet.
One of the things that bothered me was some people immediately tried to
tell me that because they have problems with Audioquake and Technoshock
they absolutely know that they couldn't play any of my games. They didn't
seam to consider the fact that with Audioquake accessibility is poorly
implemented, and because it is a modified version of Quake it wasn't
designed from the ground up for a blind player. Accessibility is an add
on, and there could be a lot more done to it to provide accessibility.
Technoshock also has some accessibility issues, that make it harder than
say Shades of Doom to play, and i feel accessibility could b done better
in that game. I've seen what works and what doesn't and I'd use that
experience plus my own blindness to work out any and all accessibility
problems that might crop up.
Anyway, the bottom line is now and then we see a thread like this where
someone suggests coming up with something new, something different,
something more mainstream, and when a developer tries to do that, come up
with something truly amazing like Rail Racer, the complaints thatit is
too hard come rolling in. As a developer we really can't win. No matter
if we do something easy or something new and slightly challenging someone
is going to complain.
Che wrote:
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints that it was too
complicated to play.
folks complain if it is too easy, if it is too hard, if it takes too
much practice to master, blah blah blah. just can't please all the folks
all the time.
next i am doing an online playable football game, driven with mouse
support, custom plays, online season play against human opponents, high
end sound effects, etc. . I was going to do a really involved fighting
game as posted on list here, but didn't get much feedback on it, and
didn't want to spend the next 18 months on something that wasn't going
to sell, especially such an ambitious project. I think the folks that
would have enjoyed the online fighting game would have really enjoyed it
a lot, as those that play rail racer constantly do, but there just
aren't enough of them out there to justify the time spent.
you can check the archives for details. the project might still get
done, but it will have to wait.
I think the masses want simple and easy, and those kind of games seem to
sell the best. troop n em sold a lot of copies, and at its core, its
just a simple shoot em up.
anyhow, i want a killer football game myself, so I'm gonna make one. if
folks like it fine, if not, whatever, you got to go with what yer
passionate about, or the results come out luke warm at best.
as for other developers out there, i can't comment, they do what they
do, and so far innovation hasn't been at the top of any of their lists
lately from what i've seen.
We can only hope that changes soon.
This is not a money making market to spend hundreds and perhaps
thousands of hours on a project and make just a few grand on it. you
have to love doing it almost as a hobby , or yer in for dissapointment.
I set up the card room because I love poker, and also to offset some of
my dedicated server costs, and folks that have played have told me they
are the best card games out there for the blind, with features not seen
anywhere else. But even so, nobody is gonna make a living doing this
stuff.
i've seen cracked copies of most of the accessible games out there,
hosted by fellow blinks. these people are total idiots, not realizing
the damage they are doing to the accessible gaming market, but they
don't care. i know some of them are reading this, and if you are sharing
any cracked games, you should be very ashamed of yourself. in sucha
small market, the damage you are doing is immense.
Bottom line, if your a fellow developer working on a game now, my hat
is off to you, this is a hard task without much reward or thanks, but
non developers don't get that and don't seem to care either. But
having said that, can't we push the envelope a little bit? Do we really
need another shoot em up or arcade action game? hasn't all that been
done enough by now?
later
che
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