that's a bit discurreging. though you'll have to admit it's better than
spoor sim, lol.
----- Original Message -----
From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, August 15, 2009 7:52 AM
Subject: Re: [Audyssey] New accessible train simulator in development
this sounds boring to be honest lol
On 15 Aug 2009, at 05:32, tim kilgore wrote:
Can we check out this cool-sounding sim yet?
Tim
----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com
>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 1:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development
The .ini track loading system is working now. Nothing is set in stone
so this might be different later. At the moment ctrl+o will pop up the
list box of tracks that are found in the tracks folder that can be
selected. when on a track doing stuff, ctrl+s will save the current
state of things so that one can close the train and then run the
program again and find they're right where they were doing exactly what
they were doing when they hit ctrl+s. So you can be going 85 miles per
hour and press ctrl+s, close the train, open it again and you're going
85 miles per hour, traveling right where you were when you saved.
Orriginally, it saved when you closed the train but it looks like not
everyone is going to want it to work that way so at the moment saving
is an option. the info is saved in an .ini file called train.ini. that
file can be deleted to cause the train to pop up the dialogue as soon
as you open the train for you to select a track. This should allow us
to just delete that .ini file when we distribute and everyone who tries
it out will get generic behavior.
harun mentioned the speed limit system we were thinking about.
Basically you use two objects that are pretty much just going to be
signs. One will set the speed limit and the other will remove it so you
can get up a good head of steam again.
When pulling up to a station it's hard, both in reality and in this
simulator to stop when you want to. You'll pass the station or stop too
soon, or find you're about a quarter of a mile from it but going too
slowly to be there any time inside of a decade. You get old waiting on
it and speed things up a bit, only to go zooming past the station
before you're aware of the fact. So we put in a beep that only plays if
you're moving under 5 miles per hour. The beep indicates when you're
within 0.0001 miles of what ever object you happen to be that close to.
for a station this allows you to stop pretty darned close to where you
want. You listen for that beep. You hear it and you hold down the
letter k until the train comes to a hault. the beep only plays if
you're moving and at a rate of under 5 miles per hour. So if you're
zooming along you don't have to worry about that beep getting in the
way of sound effects.
----- Original Message ----- From: Valiant8086
To: Gamers Discussion list
Sent: Wednesday, August 12, 2009 9:01 PM
Subject: [Audyssey] New accessible train simulator in development
Sorry if you guys get this twice.
The .ini track loading system is in, but is still broken a bit and
needs some serious work to get it to actually work like it's supposed
to. It would appear, at least for now, that using .ini files doesn't
slow the main loop down enough to bother with. this is good. At the
moment we have an every day list box that popps up when you go to pick
a track. The tracks are listed in there and the file extention is on
the end, ini. Don't know if we should remove the extention from the
list or not. You select the track you want and then tab to the ok
button and press that.
Right now all of the game except that is self voicing, though we
considered using the API for the screen reader if a compatible one
happened to be running to speak stuff instead of SAPI. We aren't using
any key commands yet that a screen reader could conflict with, but when
key echo is on it's kind of bothersome as you hold down a button, like
the letter i, to accelerate and the screen reader keeps saying the
letter over and over again. I know a way to make the track select list
box speak with SAPI if necessary. Don't know if the ok button could be
spoken or not. We're using all SAPI for now and probably going to keep
using a synthesizer of some sort since things are going to be so
generic. When we have object names and such loading from a .ini file
that anyone can create with any name they can think of, audio
voiceovers won't work for reading names of those objects and all that
good stuff. I wouldn't mind using the dll version of ESpeak to tell the
trooth. Right now the train sim is
portable. We're going to keep it that way if we can. There is no
installer. You just download it, unzip it and run the train.exe file.
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