One of the only game related times where I wouldn't wish for an extra
life... nice one Ryan!

Scott

On 8/17/09, Ryan Strunk <ryan.str...@gmail.com> wrote:
> Some of Phil's suggestions sounded very serious; some of them, I hope, were
> supposed to be jokes. With that in mind I propose my own step-by-step guide
> for making mainstream games accessible in the current environment/market.
> Feel free to take it as seriously as you like, and definitely send
> audio/video.
>
> 1. Locate a large concrete/brick wall. This may be the side of a commercial
> building or it may be a retaining wall. The Russian stage from Street
> Fighter II is also acceptable. Don't think too hard about it, as rather than
> location, the wall is the important part.
>
> 2. before carrying on with the plan, insure that your head is entirely free
> from cover. The more zealous of you may wish to shave your scalp to insure
> maximum ... um ... impact. Feel free to be artistic! You may be inspired to
> tattoo your skull with phrases such as "1up for accessibility" or "Game
> inaccessibility? FATALITY!" If you must wear a head covering, the only
> permissible article is Mario's red hat.
>
> 3. Stand several feet back from the wall in question. If you are athletic,
> you may wish to give yourself more running room.
>
> 4. Approach the wall at a high rate of speed, making sure to lower your head
> as you reach your destination. It is important to note that no effort must
> be made to halt your progress before a collision occurs. Again, feel free to
> be artistic. Scream the theme to Mario Brothers as you approach. Make the
> sound of Sonic the hedgehog powering up for his sprint. Perform a Megaman
> style slide into the wall.
>
> 5. Repeat until you are convinced you have made mainstream games accessible.
> You are permitted to use as many continues as you deem appropriate.
>
> Good luck to everyone out there!
>
> Ryan
>
>
> ----- Original Message -----
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, August 16, 2009 6:25 PM
> Subject: [Audyssey] Top ten ways to get mainstream game accessibility
>
>
>> Top ten ways to get mainstream game accessibility
>> 10. Organize all the guide dog owners in the country to visit mainstream
>> game company headquarters and have their dogs poop on the floor.
>> 9. Kidnap the children of mainstream game company  executives and hold
>> them ransom until their games are Accessible.
>> 8. Picket mainstream game company  headquarters with Braille signs saying
>> that they are discriminating to the blind.
>> 7. Have every blind person in the world learn computer programming and
>> require them to debug a line of game code before they can read an audio
>> book.
>> 6. Start a charity, National Association of Accessible Games, and get
>> people to donate millions of dollars, then hire sighted programmers to
>> develop accessible games.
>> 5. Get all colleges to add a class of Accessible game development to all
>> computer programming courses.
>> 4. Get the NFB and ACB to protest that there are not enough mainstream
>> game accessibility.
>> 3. Petition Stevie Wonder to be the spokesperson for mainstream game
>> accessibility.
>> 2. Get all blind people to send a dollar to Thomas Ward so he can finish
>> his accessible game engine.
>>
>> And the top way to get mainstream game accessibility,
>> Visit the homes of mainstream game  company executives and poke their eyes
>
>> out.
>>
>>
>>
>>
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