One of the only game related times where I wouldn't wish for an extra life... nice one Ryan!
Scott On 8/17/09, Ryan Strunk <ryan.str...@gmail.com> wrote: > Some of Phil's suggestions sounded very serious; some of them, I hope, were > supposed to be jokes. With that in mind I propose my own step-by-step guide > for making mainstream games accessible in the current environment/market. > Feel free to take it as seriously as you like, and definitely send > audio/video. > > 1. Locate a large concrete/brick wall. This may be the side of a commercial > building or it may be a retaining wall. The Russian stage from Street > Fighter II is also acceptable. Don't think too hard about it, as rather than > location, the wall is the important part. > > 2. before carrying on with the plan, insure that your head is entirely free > from cover. The more zealous of you may wish to shave your scalp to insure > maximum ... um ... impact. Feel free to be artistic! You may be inspired to > tattoo your skull with phrases such as "1up for accessibility" or "Game > inaccessibility? FATALITY!" If you must wear a head covering, the only > permissible article is Mario's red hat. > > 3. Stand several feet back from the wall in question. If you are athletic, > you may wish to give yourself more running room. > > 4. Approach the wall at a high rate of speed, making sure to lower your head > as you reach your destination. It is important to note that no effort must > be made to halt your progress before a collision occurs. Again, feel free to > be artistic. Scream the theme to Mario Brothers as you approach. Make the > sound of Sonic the hedgehog powering up for his sprint. Perform a Megaman > style slide into the wall. > > 5. Repeat until you are convinced you have made mainstream games accessible. > You are permitted to use as many continues as you deem appropriate. > > Good luck to everyone out there! > > Ryan > > > ----- Original Message ----- > From: "Phil Vlasak" <p...@pcsgames.net> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, August 16, 2009 6:25 PM > Subject: [Audyssey] Top ten ways to get mainstream game accessibility > > >> Top ten ways to get mainstream game accessibility >> 10. Organize all the guide dog owners in the country to visit mainstream >> game company headquarters and have their dogs poop on the floor. >> 9. Kidnap the children of mainstream game company executives and hold >> them ransom until their games are Accessible. >> 8. Picket mainstream game company headquarters with Braille signs saying >> that they are discriminating to the blind. >> 7. Have every blind person in the world learn computer programming and >> require them to debug a line of game code before they can read an audio >> book. >> 6. Start a charity, National Association of Accessible Games, and get >> people to donate millions of dollars, then hire sighted programmers to >> develop accessible games. >> 5. Get all colleges to add a class of Accessible game development to all >> computer programming courses. >> 4. Get the NFB and ACB to protest that there are not enough mainstream >> game accessibility. >> 3. Petition Stevie Wonder to be the spokesperson for mainstream game >> accessibility. >> 2. Get all blind people to send a dollar to Thomas Ward so he can finish >> his accessible game engine. >> >> And the top way to get mainstream game accessibility, >> Visit the homes of mainstream game company executives and poke their eyes > >> out. >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> __________ Information from ESET Smart Security, version of virus >> signature database 4340 (20090816) __________ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> > > > __________ Information from ESET Smart Security, version of virus signature > database 4340 (20090816) __________ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.