The question at this stage of the game probably isn't so much whether or not
something is possible, but rather whether or not the aount of recoding
necessary to implement would be worth Thomas putting in that extra effort.
Let's not forget here that he's had this project on hand for more than three
years and let's face it, didn't realize what a mess it was going to turn out
to be when he took it on. Personally I think we should just let the poor guy
finish the project as quickly as he reasonably can and worry about any
possible updates later. I wouldn't be at all surprised if once MOTA and
Raceway were released he wanted a bit of a break to recharge his batteries.
Heck, I wouldn't be surprised if he wanted one just after Mota. And if he
did we'd need to respect that. It's as I said in another message. I honestly
don't know if I'd have been able to do what he's done. I'd most certainly
have snapped far sooner than this.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 03, 2009 12:28 AM
Subject: [Audyssey] I did it!
I finally beat Mota without taking any damage, on the beginner difficulty.
My one complaint... once you pick up an item once in a room, if you go back
to that room then nothing ever spawns there anymore. I'm wondering whether
it'd be possible to put random items in rooms every now and then at random
intervals, so that we couldn't always go into the room until we got all we
wanted, but there'd be something to be gotten if you needed it? Just a
thought. And if you're striving for realism, you could go for something
like Angela doesn't see it the first time running through or something.
Just an idea from a mere guy who likes to give opinions like this. lol.
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