Johnny,

I'm not sure if the wiki is up or not right now, but there should be a
manual there. In the meantime, press the period to go downstairs and the
comma to go up. Some of what you're hoping for will be waiting for you down
there.

The pet has always been a dog/wolf, though I imagine this will change out of
alpha.

As for identifying things, press the X key when looking at an item. The
identify scrolls are actually for items that are listed as unidentified such
as magical swords.

The sound of bumping into the walls changes depending on which wall you're
bumping into. If you try to go right and can't, you'll hear the bump in your
right ear. Ditto for the left.

Good luck,
Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Monday, October 05, 2009 11:08 PM
To: Gamers Discussion list
Subject: [Audyssey] entombed---first shot

Ok, can't find the darn helpfile, so had to go without it... Very nice game,

a bit mud/text like and the sounds are good.
My thoughts are as follow:

1: The sounds of creatures may be separated from the reading so they don't 
run over one another.

2: When encountering enemies, might be nice if the game announces what is it

I'm facing before rather than after I select an action.

3: More pet options might be cool, like if instead of a dog, I want a wolf, 
a tiger, heck...a dragonling?

4: Be nice if we can direct our pets more...I was so frustrated when it kept

going for the fighter rather than the shaman as I would rofl.

I noticed sometimes you can hear the sound when bumping up against the edges

of the maze, and sometimes not...not sure if that's a bug.

I'm not sure if what you wear/wield make a difference too since the id 
scrolls don't seem to want to work on those items like tunics and swords.

Another suggestion is the ability to control maybe a multi-charred party, 
like a group of five, with more enemies at once and more exciting combats- 
plus the abilities to pick the actions/stations of your team members prior 
to combat like, set the mage to stand back and just heal, and have the 
fighters up front to take hits, etc.

I'm currently stuck at the stairs...it says there's a stairway near by but I

can't seem to access it...any help? 


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