Hi Tom, Just upgraded here.
Great work fixing the jump bug, movement feels way more natural to me now. I've only played a few rounds so far but haven't been able to make the torch or heavy breathing carry back over to the menues yet either, so far so good with squashing that bug. Three things for ya: 1. The new view method, I'm not sure it's any more productive. In a room with a lot of objects such as two fires to jump and a door plus whatever else might be there randomly generated, it takes a long time to listen through just to find out how far you are away from something. There also doesn't seem to be any consistency in the order that things are announced. Perhaps the most productive order of announcements would be to give you the closest object first in the direction you're facing when you hit v, followed by the item next farthest etc, then a repeat performance for the items behind you. To maximise the productivity of having this style of view command instead of a menue I think you'll definitely need a key to interupt speech. I couldn't find one in the users guide. 2. I like the game being harder as it has been in the last few betas, but it seems very odd to me that Angela can run totally out of ammo and not have any short range less powerful item such as a combat knife or her fists to fall back on. Not trying to make the game too much easier as there'd be a big damage diference between a gun and her fists for sure, I'm thinking more of realism. 3. Enemies still don't ever follow you from room to room. It's very possible to enter a room, take a pot shot at a nasty thing, step back a couple steps and have a cup of tea, and although I'm only on the other side of an open door Mr Nasty never thinks to follow me through. It's not a game play strategy I'd use much, but I found it's easy to use this strategy to pick off everything if you're dangerously low on ammo, and it cripples the difficulty and realism factors. On a more positive note, the last few goes at the game I just had were using my new in-ear monitors and it made me re-realise just how awesome the music and sounds are! Cheers Scott On 10/16/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi all, > I'm not sure if the message got through to this list, but yesterday I > announced the release of Mysteries of the Ancients Beta 8. I'm just > surprised no one has responded with any feedback, comments, etc weather > they liked or disliked the changes made in the latest beta. Plus the > download counter seams rather lower than usual so I was wondering if > people have upgraded yet. > > Thanks. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.