I dare you just for kicks.
At 06:45 p.m. 17/10/2009, you wrote:
>Hi,
>
>I thought of recording myself playing mota, does anyone dare me? Ur, I don't 
>care, gonna do it anyway, but not right now, cause I just woke up. LOL. So 
>stay tuned, and see what you'll get.
>
>Kevin
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, October 16, 2009 11:06 PM
>Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?
>
>
>>sounds cool.
>>if testing does come up or you get a position let me know.
>>Ofcause who knows if I will still be open, I am on about 2 smallish projects 
>>that are no big deal.
>>however the big vidio game project has not started that is none of the 
>>testers have got work yet, so it may mean that for a bit I will be closed for 
>>business.
>>Ofcause if I am on a job for small things I probably could fit it in but for 
>>bigger things, well that may be delayed by a little.
>>hopefully not by much.
>>At 06:43 a.m. 17/10/2009, you wrote:
>>>Hi,
>>>Yes indeed. I've already been drafting some notes for Tomb Hunter II, which 
>>>will be in Egypt next time round, and it will be a full blown FPS adventure 
>>>complete with mummies, skeletons, spiders, etc among other things. You might 
>>>even get to take a crack at the evil god Set.
>>>
>>>Bryan Peterson wrote:
>>>>Besides, when the time comes to start work on the rest of the Tomb Hunter 
>>>>series they'll be a lot more like the modern FPS games I'm quite sure, so a 
>>>>lot of the features people have requested for MOTA would make more sense in 
>>>>a game like that.
>>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>>Vender: No pizza. Only Khlav Kalash.
>>>
>>>
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>>
>>
>>
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>
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