Hi Tom, Just installed beta 9. The initial run through yielded these quirks:
The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the left. Mine seems to consistently refuse to talk about a door to the right even when I was standing right next to the thing. Hand to hand feature is fun. Good sounds and I like the idea of keeping everything bound to one action button, really makes you weigh up when is a good time to draw etc. The actual combat seems to be a tad fast, a nimble-thumbed layer can get Angela hurling punches and kicks at an alarmingly unrealistic rate, whilst doing potentially alarming damage to their space bar I should add, it's quite addictive lol. My point is, if you could set some sort of maximum lifelike speed no matter how frantic the player pounds away at their keyboard, it might make the hand to hand feature feel more real and give those chunky connection sounds the weight they deserve. Only other thing I noticed was a distance oddity that I'm not sure has been mentioned before. 3 steps to a meter seems a tad accessive, and the same seems to apply whether Angela is at a casual stroll or a full sprint. I've not paid much attention to the view command up until now tbh, so not sure if this is a new thing or something in the engine. Hth, will post if anything else crops up. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.