Hi,
This is a Managed DirectX bug. When reading into a SoundBuffer sometimes
DirectSound trips a false error saying the "argument is out of range." There
is no known fix for it since Managed DirectX hasn't been in development
since .NET 1.1.
In other words, it's not an issue with the game--it's a library issue.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
----- Original Message -----
From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 27, 2009 10:21 PM
Subject: Re: [Audyssey] MOTA Beta 9error encountered
well I always turn off the error reporting features not sure how you do it
in7 though.
That way the program will crash with an actual error code.
At 02:32 p.m. 28/10/2009, you wrote:
Hi Rich,
That's a very strange error. I've never encountered that one, and no one
has reported it before. As the error message doesn't seam to indicate what
caused the game to crash I am not exactly sure what happened and how.
Though, I'll see if I can figure that out.
Thanks.
Richard Sherman wrote:
Hello Thomas,
Great demo. Keep up the great work.
Today, I grabbed the beta 9 demo. I uninstalled 8 first, then installed
9. While playing the demo just now. I got the uzi for the first time.
After going into the second room just after the 2 chasms, I used the uzi
to kill the centaur there. Then an error message popped up. the error
message reads as below:
Tomb
Error signature
EventType : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4ae75e0a
P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491
P7 : 24b P8 : 3c P9 : system.argumentexception
Reporting details
To my knowledge, I have the latest direct x build, the same one listed
for download on your site. I have never encountered any other problems
with any of your other games.
Any suggestions?
Thanks.
Rich
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