Yeah, and I definitely see what I mean; I like most of the features that he
was adding but some of the later ones I think are slightly...strange for a
Side Scroller. That said, I like the idea for a complex 2D game, which is
definitely something I haven't seen yet; I mean, I like games such as Shades
of Doom but I end up running in circles and getting very frustrated. That's
the only problem I have about FPs style game, but otherwise...
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, October 28, 2009 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FPS VS. Side Scrollers

That's what he was intending to do. The problem, as he's stated before, is 
that a fair number of people are angry that MOTA is turning out not to be 
the classic side scroller that they paid for.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 6:14 PM
Subject: [Audyssey] FPS VS. Side Scrollers


> Hi Thomas,
>
> The way I see it, you would finish Mysteries of the ancients as it is, in
> the style it is now following. I personally enjoy classic style Side
> Scrollers so this one is definitely one I like. For the next game in the
> Tomb Hunter series, you could make an FPS.
>
> Hayden
>
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