Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is
the next beta going to be released, can he add this or that feature, you
name it. There is no escaping the constant e-mail from his customers
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James
North to just give up and quit. Some people wanted to know what was
going on, some people demanded he produce a demo when they wanted it,
some people wanted their money back, and so on. At the same time he was
dealing with some personal matters, and no one left him alone to deal
with his personal life let alone finish the games as he had time. Now, I
find myself in a similar situation where I don't have much of a personal
life, because I am doing this and that for the game with a constant flow
of e-mails that never quit. No matter what I add to the game, no matter
what I do, there is someone else with a new suggestion, likes or
dislikes what I did, and I am totally fed up with the entire project.
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my
way and tell everyone to live with it. Since I'm a nice guy, I try to
listen to my customers, i would hate to do it that way. Yet if I can't
find some sort of consensus I'll do it my way and forget about it.
Although, the consensus seams to be keep MOTA exactly as is. I'm not
sure how i feel about that, but it does make sense.
Yohandy wrote:
and again, you guys fail to understand that Thomas is sick and tired
of the game. I think he stated this quite clearly in his message.
There's nothing wrong in MOTA continuing the way it's going, but
there's something wrong with us all if we force Thomas to work on a
game he started hating long ago for obvious reasons. Thomas, I suggest
you do this and this is only my opinion. Make the game you wish to
make, and don't update us on anything. do not post any betas to the
list, or any progress reports. whenever the game's ready, then release
it to the public.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question.
Why is it you associate the side scrolling 2D perspective only with
1980's arcade style gameplay, and features such as key and door
puzles, traps, bosses etc with fps.
In the 90's, the side scrolling genre matured and changed from the
point scoring fests they were, into something else entirely.
Games like the Mega man, Metroid and castlevania series, the later
mario offerings on the Snes such as super Marrio world, and games
like Donkey Kong country, ---- not to mention more modern
continuations of those series' on the Gba, pluss games like Astroboy
which are entirely original.
All are side scrollers. This in no way stops them from being complex,
deeply interesting games a long way from the likes of the original
montizuma's revenge. Many do not feature a scoring system at all,
have complex traps and mazes for the player, puzles to solve, and a
huge variety of enemies, ---- both miner and major to fight.
In audio, we already have many 80's rack up score style games, and I
would be against having another. Why however, does this mean we have
to automatically make the game a 3D fps affair?
What is wrong with Mota continuing along the lines it has been, ----
developing into an audio evolution of the side scrolling genre, a
complex 2D game similar to those mentioned above.
this is a genre I've had hours of fun with over the years, and would
love to see translate into audio, as audio 2D has considderable
potential which has been untapped.
Perhaps it is not the 80's side scroller or complete fps game you
were invisioning, ---- just like the series mentioned above, it evolved.
But this is not to my mind a bad thing, ---- quite the opposite.
While I'm deeply sorry you aren't a fan of the game's current
direction, speaking as a player I certainly am, and would very much
like it to continue as it is, and become the first complex 2D
adventure in audio ever produced.
i feel quite strongly on this matter! while i wouldn't be against the
fps idea, I equally think something very valuable in Mota would be lost.
We already have some great first person titles, ---- why not explore
another avinue?
All the best,
Dark.
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