Hi Yohandy,
At this point Mysteries of the Ancients is very near complete in its
current form. The main reason for that is most of the stability issues
and features have been added to the Genesis Engine which means the
engine is pretty much done. The only thing I really have to do is add
the extra levels, monsters, traps, etc and release the game.
That said, it wouldn't be a big deal to convert it to an FPS title.
Below you mentioned I'd have to completely rewrite it as an FPS title.
That's not true, because the Genesis Engine was designed for 3D FPS
titles. The side-scroller stuff was an addition to the engine specially
for this game alone. So all I'd have to do to convert it to a full blown
FPS is asign hot keys to the various FPS commands such as jump foward,
sidestep left/right, walk forward/backward, etc and redraw the levels
with the level editor. There might be some additional testing involved
since most of the 3D FPS stuff has never been fully tested, but the fact
remains the core functionality is there. Which brings me to a good thought.
Given the fact the engine is pretty well on it's way to being able to do
either one it might be helpful to upload both versions to the web site.
In other words leave beta 9 up there, and upload a FPS type version to
let user's see what it might be like as an FPS. That's a bit more work,
but a thought.
Yohandy wrote:
Ok Thomas I have a question. How far from completion is MOTA at the
current time? If the only thing left are the levels, then it would
probably be a lot easier to complete the game as is as opposed to
completely rewriting it as an FPS. The game is very polished and error
free at this point, not to mention it took you an extremely long time
to code. If you were planning on releaseing it by christmas, then I'm
guessing there's not much left, and you can finally give this whole
thing a rest. Also since you don't like releasing incomplete games,
would it be very difficult to change all references to Monty and
release the old game as an open source project? I must admit I always
wanted to check out the rest of the monty levels. I was always curious
what happened next. remember the copyright holders never even played
the game, so they've no idea what the game does or doesn't contain or
if there are any relations to monty. in fact they probably forgot all
about you. I'm sure they have better things to do than chase an
audiogame developer around for very little gain.
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