Although any other creator could create one, are they?
---
In God we trust!
----- Original Message ----- 
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 12:47 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS


but why would the opportunity be lost? You do know thomas isn't the only
audiogame developer. Any other dev could create a sidescroller. I'd be happy
either way thomas wishes to go. I think it's about time he got a say in this
and actually create something he'll enjoy. I was one of those who preordered
Montezuma, and I'd be appreciative with a rock-tossing game if that's what
thomas wished to make. He's certainly been through enough already. you guys
gotta realize that everyone makes mistakes. Thomas made a huge mistake
accepting responsibility for Montezuma. he knows it and we all know it. so
just let the man do what he wants with the game and be happy with the
results.




----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 6:35 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS


> As I said in my post to Tom Bryan, ---- I stil fail to see the connection
> betwene complex features and ditching the side scrolling genre.
>
> personally, ---- whild i'd enjoy an fps game as much as anyone, --- I'd be
> sorry to see this oppertunity lost.
>
> Beware the grue!
>
> dark.
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, October 28, 2009 9:29 PM
> Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
>
>
>> Personally, while I do like the idea of more side scrollers in the AG
>> market I like the direction MOTA has taken so far. If keeping that means
>> converting it to an FPS I personally would say go for that. The way I see
>> it it's everybody's fault for requesting all these non-80s feature
>> additions so they should have to live with the consequences. Someone else
>> can develop their classic 80s style side scroller at a later time since I
>> daresay you've become more than a little burnt out on the genre yourself.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: <gamers@audyssey.org>
>> Sent: Wednesday, October 28, 2009 4:03 PM
>> Subject: [Audyssey] MOTA Side-Scroller vs FPS
>>
>>
>>> Hi everyone,
>>> This has been something I've wanted to say for quite a while now, and I
>>> think now is the time I need to say it. To get this out of the way as
>>> your opinions, responses, etc will completely determine the future of
>>> the game from here on out. This is extremely important, and I hope all
>>> of you take this message very seriously. I hope you think about your
>>> responses very carefully before responding as your input is very
>>> important to me right now.
>>> As most of you know James North was planning on releasing a remake of
>>> the classic side-scroller "Montezuma's Revenge." He took several orders
>>> for that game in December of 2004, but do to a variety of personal
>>> issues he was unable to complete the game within the time specified.
>>> Eventually, I took over development of the game in early 2006, and I
>>> decided to rewrite the game in C# .NET. I was nearly finished with the
>>> game in January of 2008, had already taken orders for the game myself,
>>> when I was contacted privately regarding the game's copyright
>>> infringement. As neither James or I had legally applied for permission
>>> to make a modern remake of the game I was officially ordered to cease
>>> and desist all development of the game. Rather than fight the cease and
>>> desist order I complied, and began my own side-scroller called Mysteries
>>> of the Ancients.  It was initially intended to be a classic
>>> side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario
>>> Brothers, and similar games.
>>> The thing to keep in mind here is that those games lacked many of the
>>> features modern FPS games have today. There  was no such thing as
>>> randomly placed items and monsters, you couldn't save your game and pick
>>> up where you left off later, when you punched an enemy you didn't miss
>>> unless you were too far away, etc. The main object of the game was to
>>> beat the game and earn the highest score possible. For some of you
>>> younger gamers it would be quite primitive compared to the Play Station
>>> and XBox games you are use too. It was a completely different generation
>>> of gaming.
>>> I realized back then that many of you may not be happy with a 1980's
>>> type of side-scroller. I asked many of you if you would be happy with a
>>> more modern FPS game instead. The answer i got back was a resounding
>>> "no!" A couple of you wrote me very passionate letters about how much
>>> you would like to be able to play a classic side-scroller like those
>>> that were out in the 1980's that you were never able to play. So I set
>>> out to do just that.
>>> However, what I had feared all along began to come true. Many of you
>>> began making requests that were completely contrary to the type of game
>>> that was being developed. You asked for random items and monsters. After
>>> some debate I decided to add that feature, and removed the scoring
>>> feature since it was no longer needed. Those of you who wanted the
>>> feature were happy to get it, but those who didn't began asking me for a
>>> way to turn it off. They wanted a classic side-scroller, and asked me to
>>> stop adding features like that. Since it was too much work to have it
>>> both ways I had to decide to leave the random items and monsters in
>>> since most of the people liked it that way.
>>> The thing is the suggestions and requests didn't stop there. Over the
>>> passed year I've been consistently asked to add features like you would
>>> typically find on more modern FPS type games. It isn't so much I am a
>>> posed to adding these kinds of features, but it is inconsistent with an
>>> 80's type side-scroller. As the game currently is it is neither a
>>> classic side-scroller, and it isn't a fully modern FPS game either. For
>>> that reason some people, including myself, are unhappy with the way the
>>> game is turning out. I would much prefer either a straight out  classic
>>> side-scroller or a modern FPS game. At this point the game is neither
>>> one, and is a bit of a mix of both styles. That might not be bad, but
>>> over the passed few months I've grown to completely hate the game
>>> because it isn't the game I wanted to create. It is nothing like it.
>>> So here is the question. Do you guys want me to go back and make this
>>> game as a classic side-scroller, as was intended initially, without
>>> randomized monsters and items, no save game features, no modern FPS
>>> influences of any kind, or would you rather I just completely ditch the
>>> entire classic side-scroller idea and create an actual modern FPS game
>>> with all the requests, suggestions, and modern features you
>>> want?Personally, as many of you consistently request more and more
>>> modern features from mainstream games you play I think the majority of
>>> you would be much happier with a straight out FPS type game. After all,
>>> that's what the Genesis Engine was initially designed for and it
>>> wouldn't take too long to convert the game over to an FPS type game.
>>> What do all of you Mysteries of the Ancients players think?
>>> Before I go let me just say this. I would like to get an actual
>>> decision, a real answer, from this group regarding this question. I
>>> don't want any of the messages that say "finish the side-scroller this
>>> year and then let's do an FPS game next year." I also don't want the
>>> type of answer that says, "how about adding an option to the settings
>>> menu to turn this or that off." I'll say here and now my answer is an
>>> infatic "no!"
>>> I hate to sound this way, but I am sick and tired of the stress and
>>> frustration of having to deal with requests, suggestions, etc that drag
>>> me in two completely different directions. If you guys want a totally
>>> modern FPS game just say so, and I'll do it that way. If you guys want a
>>> classic side-scroller I'll do that instead. What I will not continue to
>>> do is make a game based on a classic side-scroller, and get request
>>> after request for more FPS type features that improves/ruins the game
>>> depending on your point of view. It is time you guys decide what exactly
>>> you want this game to be, and stop telling me to write two completely
>>> different types of games. Is it a side-scroller or an FPS game? Is it to
>>> be a classic type of game or a modern type of game?
>>>
>>> Sincerely frustrated:
>>> Thomas Ward
>>>
>>>
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>>
>>
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>
>
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