hi foex im ahmad im from kuwait im 14 years old and i  started playing 
accesebul game whin i  was 11 years old any  ways if u  want to contact me u  
can veya skype my name is theblindlegendary and sorry for my bad english ahmad.
> From: gamers-requ...@audyssey.org
> Subject: Gamers Digest, Vol 45, Issue 71
> To: gamers@audyssey.org
> Date: Sun, 8 Nov 2009 18:25:52 -0500
> 
> Send Gamers mailing list submissions to
>       gamers@audyssey.org
> 
> To subscribe or unsubscribe via the World Wide Web, visit
>       http://audyssey.org/mailman/listinfo/gamers_audyssey.org
> or, via email, send a message with subject or body 'help' to
>       gamers-requ...@audyssey.org
> 
> You can reach the person managing the list at
>       gamers-ow...@audyssey.org
> 
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Gamers digest..."
> 
> 
> Today's Topics:
> 
>    1. Re:  Introduction and Questions (James Dietz)
>    2. Re:  Future of accessible games (Thomas Ward)
>    3. Re:  Visually impaired gamer sues Sony Online. (Thomas Ward)
>    4. Re:  free games was Piracy (dark)
>    5. Re:  translation (Allan Thompson)
>    6. Re:  Introduction and Questions (Hayden Presley)
>    7.  Judgement Day Trophies (Hayden Presley)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sun, 8 Nov 2009 17:00:10 -0500
> From: James Dietz <james.j.di...@gmail.com>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] Introduction and Questions
> Message-ID:
>       <178d2dc90911081400j554cf4b8ie7142d7c783b5...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> The save game feature in Descent in to Madness is permanently broken.
> 
> On 11/8/09, Sharon Hooley <shool...@q.com> wrote:
> > Hi!
> >
> > My name is Sharon Hooley from Idaho.  I've enjoyed playing some of the
> > accessible games.  I'm especially hooked on Crazy Tennis!  I like games that
> > require actions and being able to tell where things are, but now I have the
> > cochlear implant on one side, and a hearing aid on the other, so it's a bit
> > of a challenge.
> >
> > One game I enjoy is "Descent into Madness," but I see a couple of problems.
> > At the beginning of the game, where the menu options are available, I can
> > choose to quit.  But when I'm playing the game, I don't see that option and
> > I have to force it down with the task manager.  the other problem is that
> > when I try to save the game in a slot using myself on the journal, I get an
> > error message, and it seems I have to start all over again.  Does anyone
> > have a clue as to how to avoid these things?
> >
> > thanks much!
> >
> > Sharon
> > SkypeName:
> > sharon.hooley43
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gam...@audyssey.org.
> > If you have any questions or concerns regarding the management of the list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Sun, 08 Nov 2009 17:09:18 -0500
> From: Thomas Ward <thomasward1...@gmail.com>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] Future of accessible games
> Message-ID: <4af7418e.7000...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi Dark,
> It is certainly true that an especially good game never completely dies 
> out, but it is also true that interests do change. When I was a kid the 
> arcade games like Packman, Centapede, Asteroids, etc were the rave. 
> Every kid I knew had Packman, Missile Command, Asteroids, and some of 
> the other classic Atari games. While those games have never died out --- 
> there are still remakes being made today --- they are never-the-less not 
> as popular as they once were. Today It seams video game developers  have 
> turned to large FPs style games such as Resident Evil, Tomb Raider, Gear 
> Wars, Halo, or something like that. There are also several large 
> multiplayer roll playing games like DC Universe, World of Warcraft, Star 
> Wars Galaxy of Heroes, etc that have taken the gaming world by storm. 
> Not saying these are bad, but the trend certainly is no longer Packman, 
> Galaxian, or Space Invaders any more.
> 
> 
> 
> dark wrote:
> > On the subject of gaming taste changing though Tom, ---- I'm not 
> > precisely as convinced, as frequently a classic remains so.
> >
> > as an extreme example, I devote considderable time to learning and 
> > performing the works of Gilbert and sullivan. These are now about 110 
> > years old, ---- yet, ---- though they contain some jokes which are out 
> > of context and need explaining, have much which is stil incredibly 
> > funny, and musically interesting today.
> >
> > likewise, my first Mega man game was Mega man X2, first released in 
> > 1993 for the Snes (though I didn't play it until the year 2000).
> >
> > This has all the features of 90's Mega man, contrasting stages, hidden 
> > bosses, two levels of charge for your weapon, many hidden items and 
> > extras, ---- and even multiple plot paths depending upon which bosses 
> > you managed to defeat.
> >
> > Stil however, when I finally got to play the original Mega man in 2006 
> > with the release of the Aniversary collection, I found it a truly 
> > fantastic and playable game, ---- despite having few of the features 
> > of mmx2.
> >
> > To give a more accessible example, ---- and one which people here will 
> > be familiar with, my brother first played the printed lone wolf books 
> > in the 1980's while he was at school.
> >
> > Thanks to Project aon's online versions, ---- I can now play them 
> > myself, ---- and find them to be highly playable and truly fantastic. 
> > The only point of aging perhaps is the occasional sexism, ---- but as 
> > with Gilbert and sullivan, that can be overlooked (and having strong 
> > moral views on the subject I'm probably more sensative to it than most).
> >
> > On the other hand, despite being a major fan of the series, the 
> > original nes Metroid is the only Metroid game I find absolutely 
> > unplayable, due to it's control issues, and lack of basic features 
> > such as the ability to duck or fire downwards.
> >
> > I also have had many issues with the original dungeon crawl style 
> > interactive fiction adventures, ---- sinse I find the puzles 
> > problematic and often frustrating.
> >
> > On both of these points though, there are people, ---- some of whome 
> > are my own age or younger, who would disagree profusely.
> >
> > while to an extent your right about generational taste, ---- it does 
> > also seem that something well made will always be recognized as such 
> > by people who it appeals tomorrow's to.
> >
> > Btw, I'm surprised you use talking microwaves as an example. My 
> > Godfather, who was in his 60's died last year, and actualy left me a 
> > talking microwave in his will.
> >
> > while it's not something I'd have naturally used myself, ---- sinse 
> > i've always been quite happy with the access to the dile variety, I am 
> > glad of it now that I have it.
> >
> > Beware the Grue!?
> >
> > Dark.
> 
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Sun, 08 Nov 2009 17:23:03 -0500
> From: Thomas Ward <thomasward1...@gmail.com>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.
> Message-ID: <4af744c7.1080...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi Dark,
> Well, keep in mind here that most independent developers are in it more 
> for the pleasure of doing it than the money. Call it a hobby that brings 
> in a few extra dollars and cents, and the real value is creating game 
> worlds from scratch, and letting people play in those worlds. That's not 
> the same thing as Sony, Microsoft Game Studios, Activision, etc that are 
> in it purely for profit. If you can't show the big corporations a reason 
> to make accessibility to make it financially worth while they'll ignore you.
> There may be people inside the company, developers who would agree with 
> us, and would like to help, but we rarely get a chance to talk to them 
> directly because of the customer service weenies that actively answer 
> the phones, respond to the e-mails, and reply to the normal mail too. 
> With the small indipendant developers you can usually talk to the lead 
> developer directly, and bend his ear to your needs, suggestions, and 
> give him input unfiltered by customer service weenies. Therefore we will 
> always hold a better position with the independant game developers 
> rather than the big name companies that are only interested in your money.
> 
> Smile.
> 
> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Sun, 8 Nov 2009 23:08:37 -0000
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] free games was Piracy
> Message-ID: <ba749ec7be924308b091f8563f5a3...@ownere8ba8066c>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=response
> 
> While this makes sense Tom, I would however be interested to know what 
> Draconis' or 7-128's overheads are, sinse both, ---- rather than being one 
> man bands, are full companies with a larger staff.
> 
> does the larger staff, ---- with it's inclusion of actors sound designers 
> and musicians as well as programmers increase the net prophets by decreasing 
> the general cost?
> 
> Also, of course 7-128 do make other games besides their accessible 
> ones, ---- does this increase their overhead?
> 
> I'd also be interested to know about subscription or donation projects which 
> have appeal for sighted players as well.
> 
> On the symple end of the scale there si all in play.
> 
> then however, there are games like Sryth, ---- which at one time had about 
> 2000 subscribing players (it's probably got more now, that's 38000 dollars a 
> year, ---- and that's at a conservative estimate of the player base.
> 
> I have friends in supposedly good, full time employment graduate standard 
> jobs who earn less than that.
> 
> This is also why I have no sympathy with the Sryth Webmasters' more recent 
> money grabbing activities concerning the sale of adventurer tocans, ---- but 
> there you go.
> 
> would this be a way for a developer to maintain an income while creating 
> accessible games?
> 
> Of course, it has the aded problem of the developer needing to continually 
> create at least some new content to make the players' subscriptions worth 
> it, ----- but given the comparative ease of html programming and the fact 
> that if the game already exists, adding extra content should be relatively 
> symple, ---- would this leave time for other projects and yet create 
> sufficient income?
> 
> I'm not certain myself, ---- I just thought it was an interesting 
> possibility to discuss while considdering games developement and finances.
> 
> Btw, creating a single player text rpg is something I myself would considder 
> doing in the future once my phd is finished and if I am not taken up with 
> either academic or fiction writing, ---- sinse at that point I could 
> probably devote sufficient time and dedication to learning necessary html 
> programming, ----- and after Tom's comments about html being the best medium 
> for a text rpg game, it's something I'd give serious consideration to, ----  
> I already have several ideas.
> 
> Beware the grue!
> 
> Dark. 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Sun, 8 Nov 2009 18:18:21 -0500
> From: "Allan Thompson" <allan1.thomp...@cox.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] translation
> Message-ID: <a7f10291c0494bb1955d33f0611b4...@d9z30jc1>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
> 
> Thanks Josh for helping me out.  grin.
> al
> ----- Original Message ----- 
> From: "Josh" <jkenn...@gmail.com>
> To: "gamers list" <gamers@audyssey.org>
> Sent: Sunday, November 08, 2009 3:55 PM
> Subject: [Audyssey] translation
> 
> 
> Hi,
> 
> Here is how to use the www.translate.google.com websiite.
> 
> step 1. go to www.translate.google.com .
> step 2. go to the edit box just before the two combo boxes and hit enter to 
> turn on forms mode make it so you can type things into that edit box.
> step 3. type or paste your message. if you enter a web address like 
> http://www.cnn.com the website will then be translated and any links you 
> click on to go to other sites will likewise be translated.
> step 4. go to the first combo box. this combo box wants to know the language 
> of the text you typed into the edit box or the source language of the 
> website. choose your source language and tab to the next combo box.
> step 5. when you are in the next combo boxx, now this next one wants to know 
> the target language like Japanese Icelandic or whatever. so up and down 
> arrow and pick a target language.
> step 6. hit tab till you are on the translaate button and hit enter on that 
> button. the text will be translated and another website will be brought up.
> step 7. hit e to go to the edit box. this contains your original 
> translation. arrow down past all the text in the edit box after the edit box 
> you will hear the word blank to indicate a blank line, now arrow down once 
> more. Now if you translated to an asian language like chinese or Japanese 
> Korean or Russian jaws will not say anything. Go ahead and left and right 
> arrow... you will notice Jaws or your screen reader not say anything, or say 
> letter 222 letter 484 etcetera. if you hear this your cursor is now in the 
> translated text. If you want to read the japanese text you can get an older 
> free sapi4 voice that will read japanese, Korean and Russian. If you want to 
> read chinese you can use ESpeak or go to www.nextup.com and get both older 
> free multilinguaal voices and commercial voices to read those languages 
> which will cost you $40 per voice or so. so now just copy your translated 
> japanese message and paste it anywhere you like.
> Here is some sample text translated from english to Icelandic. and then 
> translated into Finnish.
> 
> I was hungry yesterday so I decided to eat some food. The food that I ate 
> tasted very good.
> 
> ?g var hungra?ur ? g?r svo ?g ?kva? a? bor?a sumir mat. ?a? mat sem ?t ?g 
> brag?a?i mj?g g??ur.
> 
> I was hungry yesterday so I decided to eat some food. The food that I ate 
> tasted very good.
> 
> Olin n?lk?inen eilen, joten p??tin sy?d? ruokaa. Ruokaa, ett? s?in maistui 
> eritt?in hyvin.
> 
> 
> Josh
> 
> 
> 
> 
> send email to myself at jkenn...@gmail.com www.satogo.com Get klango at 
> www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab 
> Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 
> follow-me-on-twitter.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Sun, 8 Nov 2009 17:18:05 -0600
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Introduction and Questions
> Message-ID: <col101-ds815e5971cd28c927696a0a7...@phx.gbl>
> Content-Type: text/plain; charset="us-ascii"
> 
> Bizarre
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of James Dietz
> Sent: Sunday, November 08, 2009 4:00 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Introduction and Questions
> 
> The save game feature in Descent in to Madness is permanently broken.
> 
> On 11/8/09, Sharon Hooley <shool...@q.com> wrote:
> > Hi!
> >
> > My name is Sharon Hooley from Idaho.  I've enjoyed playing some of the
> > accessible games.  I'm especially hooked on Crazy Tennis!  I like games
> that
> > require actions and being able to tell where things are, but now I have
> the
> > cochlear implant on one side, and a hearing aid on the other, so it's a
> bit
> > of a challenge.
> >
> > One game I enjoy is "Descent into Madness," but I see a couple of
> problems.
> > At the beginning of the game, where the menu options are available, I can
> > choose to quit.  But when I'm playing the game, I don't see that option
> and
> > I have to force it down with the task manager.  the other problem is that
> > when I try to save the game in a slot using myself on the journal, I get
> an
> > error message, and it seems I have to start all over again.  Does anyone
> > have a clue as to how to avoid these things?
> >
> > thanks much!
> >
> > Sharon
> > SkypeName:
> > sharon.hooley43
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gam...@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Sun, 8 Nov 2009 17:22:14 -0600
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: [Audyssey] Judgement Day Trophies
> Message-ID: <col101-ds173fa8bcc062caad6066b0a7...@phx.gbl>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hi,
> 
> If someone would eMail me off list about this, I'd appreciate it. I recently
> earned a trophy called "Quick Drop+" or something like that, but I have no
> actual idea as to how I earned it; could someone enlighten me as to how one
> gets that trophy?
> 
> Hayden
> 
> 
> 
> ------------------------------
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> End of Gamers Digest, Vol 45, Issue 71
> **************************************
                                          
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