hi foex im ahmad im from kuwait im 14 years old and i started playing accesebul game whin i was 11 years old any ways if u want to contact me u can veya skype my name is theblindlegendary and sorry for my bad english ahmad. > From: gamers-requ...@audyssey.org > Subject: Gamers Digest, Vol 45, Issue 71 > To: gamers@audyssey.org > Date: Sun, 8 Nov 2009 18:25:52 -0500 > > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org > or, via email, send a message with subject or body 'help' to > gamers-requ...@audyssey.org > > You can reach the person managing the list at > gamers-ow...@audyssey.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Gamers digest..." > > > Today's Topics: > > 1. Re: Introduction and Questions (James Dietz) > 2. Re: Future of accessible games (Thomas Ward) > 3. Re: Visually impaired gamer sues Sony Online. (Thomas Ward) > 4. Re: free games was Piracy (dark) > 5. Re: translation (Allan Thompson) > 6. Re: Introduction and Questions (Hayden Presley) > 7. Judgement Day Trophies (Hayden Presley) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 8 Nov 2009 17:00:10 -0500 > From: James Dietz <james.j.di...@gmail.com> > To: Gamers Discussion list <gamers@audyssey.org> > Subject: Re: [Audyssey] Introduction and Questions > Message-ID: > <178d2dc90911081400j554cf4b8ie7142d7c783b5...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > The save game feature in Descent in to Madness is permanently broken. > > On 11/8/09, Sharon Hooley <shool...@q.com> wrote: > > Hi! > > > > My name is Sharon Hooley from Idaho. I've enjoyed playing some of the > > accessible games. I'm especially hooked on Crazy Tennis! I like games that > > require actions and being able to tell where things are, but now I have the > > cochlear implant on one side, and a hearing aid on the other, so it's a bit > > of a challenge. > > > > One game I enjoy is "Descent into Madness," but I see a couple of problems. > > At the beginning of the game, where the menu options are available, I can > > choose to quit. But when I'm playing the game, I don't see that option and > > I have to force it down with the task manager. the other problem is that > > when I try to save the game in a slot using myself on the journal, I get an > > error message, and it seems I have to start all over again. Does anyone > > have a clue as to how to avoid these things? > > > > thanks much! > > > > Sharon > > SkypeName: > > sharon.hooley43 > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > ------------------------------ > > Message: 2 > Date: Sun, 08 Nov 2009 17:09:18 -0500 > From: Thomas Ward <thomasward1...@gmail.com> > To: Gamers Discussion list <gamers@audyssey.org> > Subject: Re: [Audyssey] Future of accessible games > Message-ID: <4af7418e.7000...@gmail.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi Dark, > It is certainly true that an especially good game never completely dies > out, but it is also true that interests do change. When I was a kid the > arcade games like Packman, Centapede, Asteroids, etc were the rave. > Every kid I knew had Packman, Missile Command, Asteroids, and some of > the other classic Atari games. While those games have never died out --- > there are still remakes being made today --- they are never-the-less not > as popular as they once were. Today It seams video game developers have > turned to large FPs style games such as Resident Evil, Tomb Raider, Gear > Wars, Halo, or something like that. There are also several large > multiplayer roll playing games like DC Universe, World of Warcraft, Star > Wars Galaxy of Heroes, etc that have taken the gaming world by storm. > Not saying these are bad, but the trend certainly is no longer Packman, > Galaxian, or Space Invaders any more. > > > > dark wrote: > > On the subject of gaming taste changing though Tom, ---- I'm not > > precisely as convinced, as frequently a classic remains so. > > > > as an extreme example, I devote considderable time to learning and > > performing the works of Gilbert and sullivan. These are now about 110 > > years old, ---- yet, ---- though they contain some jokes which are out > > of context and need explaining, have much which is stil incredibly > > funny, and musically interesting today. > > > > likewise, my first Mega man game was Mega man X2, first released in > > 1993 for the Snes (though I didn't play it until the year 2000). > > > > This has all the features of 90's Mega man, contrasting stages, hidden > > bosses, two levels of charge for your weapon, many hidden items and > > extras, ---- and even multiple plot paths depending upon which bosses > > you managed to defeat. > > > > Stil however, when I finally got to play the original Mega man in 2006 > > with the release of the Aniversary collection, I found it a truly > > fantastic and playable game, ---- despite having few of the features > > of mmx2. > > > > To give a more accessible example, ---- and one which people here will > > be familiar with, my brother first played the printed lone wolf books > > in the 1980's while he was at school. > > > > Thanks to Project aon's online versions, ---- I can now play them > > myself, ---- and find them to be highly playable and truly fantastic. > > The only point of aging perhaps is the occasional sexism, ---- but as > > with Gilbert and sullivan, that can be overlooked (and having strong > > moral views on the subject I'm probably more sensative to it than most). > > > > On the other hand, despite being a major fan of the series, the > > original nes Metroid is the only Metroid game I find absolutely > > unplayable, due to it's control issues, and lack of basic features > > such as the ability to duck or fire downwards. > > > > I also have had many issues with the original dungeon crawl style > > interactive fiction adventures, ---- sinse I find the puzles > > problematic and often frustrating. > > > > On both of these points though, there are people, ---- some of whome > > are my own age or younger, who would disagree profusely. > > > > while to an extent your right about generational taste, ---- it does > > also seem that something well made will always be recognized as such > > by people who it appeals tomorrow's to. > > > > Btw, I'm surprised you use talking microwaves as an example. My > > Godfather, who was in his 60's died last year, and actualy left me a > > talking microwave in his will. > > > > while it's not something I'd have naturally used myself, ---- sinse > > i've always been quite happy with the access to the dile variety, I am > > glad of it now that I have it. > > > > Beware the Grue!? > > > > Dark. > > > > > ------------------------------ > > Message: 3 > Date: Sun, 08 Nov 2009 17:23:03 -0500 > From: Thomas Ward <thomasward1...@gmail.com> > To: Gamers Discussion list <gamers@audyssey.org> > Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online. > Message-ID: <4af744c7.1080...@gmail.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi Dark, > Well, keep in mind here that most independent developers are in it more > for the pleasure of doing it than the money. Call it a hobby that brings > in a few extra dollars and cents, and the real value is creating game > worlds from scratch, and letting people play in those worlds. That's not > the same thing as Sony, Microsoft Game Studios, Activision, etc that are > in it purely for profit. If you can't show the big corporations a reason > to make accessibility to make it financially worth while they'll ignore you. > There may be people inside the company, developers who would agree with > us, and would like to help, but we rarely get a chance to talk to them > directly because of the customer service weenies that actively answer > the phones, respond to the e-mails, and reply to the normal mail too. > With the small indipendant developers you can usually talk to the lead > developer directly, and bend his ear to your needs, suggestions, and > give him input unfiltered by customer service weenies. Therefore we will > always hold a better position with the independant game developers > rather than the big name companies that are only interested in your money. > > Smile. > > > > > ------------------------------ > > Message: 4 > Date: Sun, 8 Nov 2009 23:08:37 -0000 > From: "dark" <d...@xgam.org> > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] free games was Piracy > Message-ID: <ba749ec7be924308b091f8563f5a3...@ownere8ba8066c> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=response > > While this makes sense Tom, I would however be interested to know what > Draconis' or 7-128's overheads are, sinse both, ---- rather than being one > man bands, are full companies with a larger staff. > > does the larger staff, ---- with it's inclusion of actors sound designers > and musicians as well as programmers increase the net prophets by decreasing > the general cost? > > Also, of course 7-128 do make other games besides their accessible > ones, ---- does this increase their overhead? > > I'd also be interested to know about subscription or donation projects which > have appeal for sighted players as well. > > On the symple end of the scale there si all in play. > > then however, there are games like Sryth, ---- which at one time had about > 2000 subscribing players (it's probably got more now, that's 38000 dollars a > year, ---- and that's at a conservative estimate of the player base. > > I have friends in supposedly good, full time employment graduate standard > jobs who earn less than that. > > This is also why I have no sympathy with the Sryth Webmasters' more recent > money grabbing activities concerning the sale of adventurer tocans, ---- but > there you go. > > would this be a way for a developer to maintain an income while creating > accessible games? > > Of course, it has the aded problem of the developer needing to continually > create at least some new content to make the players' subscriptions worth > it, ----- but given the comparative ease of html programming and the fact > that if the game already exists, adding extra content should be relatively > symple, ---- would this leave time for other projects and yet create > sufficient income? > > I'm not certain myself, ---- I just thought it was an interesting > possibility to discuss while considdering games developement and finances. > > Btw, creating a single player text rpg is something I myself would considder > doing in the future once my phd is finished and if I am not taken up with > either academic or fiction writing, ---- sinse at that point I could > probably devote sufficient time and dedication to learning necessary html > programming, ----- and after Tom's comments about html being the best medium > for a text rpg game, it's something I'd give serious consideration to, ---- > I already have several ideas. > > Beware the grue! > > Dark. > > > > > ------------------------------ > > Message: 5 > Date: Sun, 8 Nov 2009 18:18:21 -0500 > From: "Allan Thompson" <allan1.thomp...@cox.net> > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] translation > Message-ID: <a7f10291c0494bb1955d33f0611b4...@d9z30jc1> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Thanks Josh for helping me out. grin. > al > ----- Original Message ----- > From: "Josh" <jkenn...@gmail.com> > To: "gamers list" <gamers@audyssey.org> > Sent: Sunday, November 08, 2009 3:55 PM > Subject: [Audyssey] translation > > > Hi, > > Here is how to use the www.translate.google.com websiite. > > step 1. go to www.translate.google.com . > step 2. go to the edit box just before the two combo boxes and hit enter to > turn on forms mode make it so you can type things into that edit box. > step 3. type or paste your message. if you enter a web address like > http://www.cnn.com the website will then be translated and any links you > click on to go to other sites will likewise be translated. > step 4. go to the first combo box. this combo box wants to know the language > of the text you typed into the edit box or the source language of the > website. choose your source language and tab to the next combo box. > step 5. when you are in the next combo boxx, now this next one wants to know > the target language like Japanese Icelandic or whatever. so up and down > arrow and pick a target language. > step 6. hit tab till you are on the translaate button and hit enter on that > button. the text will be translated and another website will be brought up. > step 7. hit e to go to the edit box. this contains your original > translation. arrow down past all the text in the edit box after the edit box > you will hear the word blank to indicate a blank line, now arrow down once > more. Now if you translated to an asian language like chinese or Japanese > Korean or Russian jaws will not say anything. Go ahead and left and right > arrow... you will notice Jaws or your screen reader not say anything, or say > letter 222 letter 484 etcetera. if you hear this your cursor is now in the > translated text. If you want to read the japanese text you can get an older > free sapi4 voice that will read japanese, Korean and Russian. If you want to > read chinese you can use ESpeak or go to www.nextup.com and get both older > free multilinguaal voices and commercial voices to read those languages > which will cost you $40 per voice or so. so now just copy your translated > japanese message and paste it anywhere you like. > Here is some sample text translated from english to Icelandic. and then > translated into Finnish. > > I was hungry yesterday so I decided to eat some food. The food that I ate > tasted very good. > > ?g var hungra?ur ? g?r svo ?g ?kva? a? bor?a sumir mat. ?a? mat sem ?t ?g > brag?a?i mj?g g??ur. > > I was hungry yesterday so I decided to eat some food. The food that I ate > tasted very good. > > Olin n?lk?inen eilen, joten p??tin sy?d? ruokaa. Ruokaa, ett? s?in maistui > eritt?in hyvin. > > > Josh > > > > > send email to myself at jkenn...@gmail.com www.satogo.com Get klango at > www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab > Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 > follow-me-on-twitter. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > > > ------------------------------ > > Message: 6 > Date: Sun, 8 Nov 2009 17:18:05 -0600 > From: "Hayden Presley" <hdpres...@hotmail.com> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Subject: Re: [Audyssey] Introduction and Questions > Message-ID: <col101-ds815e5971cd28c927696a0a7...@phx.gbl> > Content-Type: text/plain; charset="us-ascii" > > Bizarre > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of James Dietz > Sent: Sunday, November 08, 2009 4:00 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Introduction and Questions > > The save game feature in Descent in to Madness is permanently broken. > > On 11/8/09, Sharon Hooley <shool...@q.com> wrote: > > Hi! > > > > My name is Sharon Hooley from Idaho. I've enjoyed playing some of the > > accessible games. I'm especially hooked on Crazy Tennis! I like games > that > > require actions and being able to tell where things are, but now I have > the > > cochlear implant on one side, and a hearing aid on the other, so it's a > bit > > of a challenge. > > > > One game I enjoy is "Descent into Madness," but I see a couple of > problems. > > At the beginning of the game, where the menu options are available, I can > > choose to quit. But when I'm playing the game, I don't see that option > and > > I have to force it down with the task manager. the other problem is that > > when I try to save the game in a slot using myself on the journal, I get > an > > error message, and it seems I have to start all over again. Does anyone > > have a clue as to how to avoid these things? > > > > thanks much! > > > > Sharon > > SkypeName: > > sharon.hooley43 > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > > ------------------------------ > > Message: 7 > Date: Sun, 8 Nov 2009 17:22:14 -0600 > From: "Hayden Presley" <hdpres...@hotmail.com> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Subject: [Audyssey] Judgement Day Trophies > Message-ID: <col101-ds173fa8bcc062caad6066b0a7...@phx.gbl> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > If someone would eMail me off list about this, I'd appreciate it. I recently > earned a trophy called "Quick Drop+" or something like that, but I have no > actual idea as to how I earned it; could someone enlighten me as to how one > gets that trophy? > > Hayden > > > > ------------------------------ > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > End of Gamers Digest, Vol 45, Issue 71 > ************************************** _________________________________________________________________ Windows Live: Friends get your Flickr, Yelp, and Digg updates when they e-mail you. http://www.microsoft.com/middleeast/windows/windowslive/see-it-in-action/social-network-basics.aspx?ocid=PID23461::T:WLMTAGL:ON:WL:en-xm:SI_SB_3:092010 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.