Right. Yes if the devs make it to difficult for people to use their product
then they just won't bother in the end. I've avoided certain titles for that
reason. As good as lw and tank commander are, it's a pain to put either game
on more than 1 system or if there's an issue with 1 of my pc's and it needs
formatting and reinstalling then yeah it does become a problem and you just
don't bother. So now when any of these blind friendly games come out I tend
to look at their methods of registering the game. If I think it's going to
be too much of a hastle then I simply don't bother because I don't see why I
should have to keep asking and asking for such and such keys all the time,
quite frankly I have better things to do than that.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 26 November 2009 18:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


well myself.
I don't mind if I had another system but will have to choose what I register
on it.  the bsc and gma game replacements are free for the most part unless
you go over the bsc limit of 4 keys a year. Vipgameszone hmmm will have to
leave that one out. same with railracer, I don't want to pay for another
system just so I can play the game on it. I think if I had to do this I may
just have to either scrap the entire game or something. luckily these are
not played often. there is missippy ofcause and I have no idea if I can
register it on another system or if I need to request a key. I suppose if I
copy the product id out of my system and use it I could but really don't
know about that. mostly though I think I'd be ok previded that I could get
the devs. Hmmm I now wander if I can transfer keys, that is if I have a dead
system if I tell the dev maybe I can transfer my licence somehow. I have a
dead system, here that had all my keys on it. therefore if I could
invalidate the keys that were dead I'd have spares for say another system or
something. At 02:22 a.m. 27/11/2009, you wrote:
>That depends on a couple of things. As a customer, I strongly prefer 
>having a name and id key which I can install on both my desktop and 
>netbook without having to bother the developer. If I spend money on a 
>game, I think I should have the right to have it available on either 
>computer. Also, if I have a bad computer failure, I can still use my 
>key on a new computer without having to explain everything to a game 
>developer. There are a few games I simply haven't bothered to 
>re-register because their keys are specific to computers I no longer 
>have.
>
> From a developer's perspective, it's a choice between more customer 
>convenience for less security. I know that can be a tough one. Keep in 
>mind though that the more complex the security, the more agrivation 
>your customers experience and the more work you potentially have to do. 
>I hope you stick with the current system since it rewards honest 
>customers with ease of use. It's sad that a number of people aren't 
>worthy of such trust. However, these internet-based systems rob honest 
>customers of a sense of ownership. If I buy a game on a CD, I own that 
>game just like I own a book. These digital schemes feel more like 
>you're renting games and don't actually own your copy. Michael Feir 
>Author of Personal Power: How Accessible Computers Can Enhance Personal 
>Life For Blind People 2006-2008 
>www.blind-planet.com/content/personal-power
>
>A Life of Word and Sound
>2003-2007 http://www.blind-planet.com/content/life-word-and-sound
>
>Creator and former editor of Audyssey Magazine
>1996-2004
>Check out my blog at:
>www.michaelfeir.blogspot.com
>
>
>----- Original Message ----- From: "Philip Bennefall" 
><phi...@blastbay.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, November 25, 2009 11:57 PM
>Subject: [Audyssey] Q9 and cracks
>
>
>>Hi all,
>>
>>I just wanted to throw out a quick question here. As expected, there 
>>are quite a few user keys for Q9 floating around as I am only using a 
>>name/key registration system. Now, my question is; is it the best way 
>>to do things, or should I adopt an Internet unlocking strategy? The 
>>product ID/key approach is out of the question as regenerating keys 
>>for people can become quite a nightmare, and so the only option left 
>>for me is to make it check the registration data online. This of 
>>course forces the user to have an active Internet connection at the 
>>time of registration, but I think most people do these days. So, 
>>should I keep the registration system as it is or change it for all my 
>>future products to be Internet based?
>>
>>Kind regards,
>>
>>Philip Bennefall
>>---
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