Yup.
That name rings a bell, and, yes, the development of things like MOTA and Q9
are very promising, since while I like the extra details etc. of MOTA, the
relatively simple interface of Q9 also appeals to me, so, yes,current
activity is promising.
FWIW, my silly form of a offline content management system that am sort of
putting together to maybe help create relatively simple virtual environments
is almost done - just trying to work out one or two irritations with some
relatively standard windows forms controls due to the fact that am also
using it as a bit of testing/interface exploration, and while it may be
rather simple in terms of what it will produce, it might still let us do
things like put together relatively simple interactive fiction books as well
where you'd do something like either click on one of two or three choices at
the end of a 'location', and part of the idea is trying to stick to a
somewhat generic output that would work on all platforms, including
something like a mobile phone browser, and might also eventually look into
adding something like javascript variables that you could also make use of
somehow from the back end, but the idea would be to build all of this into
the virtual environment generation software.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games
I recall hereing of a set of games on computers like the C64 called
spindizy which had those gyroscope style mechanics, ---- but I've not
played them myself.
In truth Jacob, this is one reason I've been so excited about Tom's
work, ---- right from the point he was designing the original Montizuma's
revenge remake game, ---- which later for various complicated reasons
became Mota.
No audio side scroller yet has had any significant vertical movement at
all, ---- even compared to the original marrio brothers or Donkey Kong.
this is another reason there has been such a large discussion on this list
with Tom, about his desire to create a more 80's style side scroller such
as castlevania, ----- but stil with the vertical platforming.
Imho, more side scrollers with vertical elements, ---- of any and all
levels of complexity would be an incredibly good thing indeed.
I'll admit, ---- while Q9's sounds, difficulty and well created engine
impressed me greatly, I was rather disappointed that it is a symple left
to right game, ---- but of course the possibility is always open for
Philip to make other side scrollers in future.
Beware the Grue!
Dark.
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