Just as a vaguely informational point, with hal there is never any need to
actually shut the program down.
The voice can be turned off with ctrl 0, and at that point all commands
which do not directly interfere with hal's own commands are absolutely fine
to use, --- in fact the only real reason to turn the voice off is to stop
random chatter throughout the game.
In games which use the number pad, ----- or the F keys when playing on a
laptop, and thus conflict with Hal's own commands, it's also necessary to
turn Hal's keys off with ctrl 8 after turning the voice off.
Sinse ctrl space is needed to enter Hal's control panel, --- it's necessary
to do this in Q9 as well, ---- though it's not really a problem.
I believe the reason hal can stil run and not conflictwith games etc is
something to do with the way hal handles keystrokes being different to the
way Jaws (or I believe window eyes), does, ---- but I'm not sure.
this is just some extra information, sinse I've noticed a lot of developers
automatically instruct players to shut down their screen readers before
playing as a matter of course, ---- which obviously isn't as necessary with
Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it means
I can very literally start a game up, then flick off Hal's voice and
possibly keys if needed while the game is running, ---- and don't have the
bother of having to setup short cuts or some other way of starting the games
without being able to read the screen.
btw, this isn't intended as a Hal vs jaws bash, ---- such conversations are
rarely useful, ----- particularly with someone like me who's used Hal for so
long, I'm incredibly used to the way it does things, ---- and would find
different methods slightly confusing, ---- the couple of occasions I've had
chance to play with a system with Jaws installed on it were not happy ones
exactly for this reason.
Beware the grue!
Dark.
---
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