Hi Kevin,
As a person who tries to get his hands on every game out there, *grin*,
where are the games that you programmed?
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Saturday, December 05, 2009 12:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

Hi,

Oh, I really know what you mean. I started programming games myself, and 
yeah, sometimes its really hard to find bugs. And, even I didn't find all of

them. People who played the games reported them to me, otherwise I wouldn't 
have noticed, kind of weird, but yeah.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 05, 2009 4:42 AM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule


> Hi Nick and all,
> Well, when it comes to the programming part obviously you get better, make

> less mistakes, the more you do it. The longer you've been programming the 
> less bugs, mistakes, etc you will make from the beginning. However, this 
> by no means a good developer doesn't make mistakes and create some rather 
> interesting bugs on accident. I just found three of them in level 2 of 
> MOTA tonight and had to fix them. They were miner things like one of the 
> rope sounds wasn't playing because I assigned the sound object to the 
> wrong room, when scanning one of the spike traps the game crashed because 
> I forgot to assign a speech label to it, and stupid little mistakes like 
> that. It happens and is to be expected from time to time.
> Thing is people forget or don't realize the kind of work that gos into 
> debugging a game, because some bugs aren't as obvious as a rope sound 
> object was placed in the wrong room and can be easily corrected. Clear 
> back towards the beginning of the project there were some definitely major

> bugs that literally took days and even weeks to figure out and solve. In a

> game as big as MOTA it is no wonder why some bugs can remain hidden for a 
> long while before they are discovered and fixed.
>
> Cheers!
>
>
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