Hi Kevin, As a person who tries to get his hands on every game out there, *grin*, where are the games that you programmed? Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, December 05, 2009 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, December 05, 2009 4:42 AM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule > Hi Nick and all, > Well, when it comes to the programming part obviously you get better, make > less mistakes, the more you do it. The longer you've been programming the > less bugs, mistakes, etc you will make from the beginning. However, this > by no means a good developer doesn't make mistakes and create some rather > interesting bugs on accident. I just found three of them in level 2 of > MOTA tonight and had to fix them. They were miner things like one of the > rope sounds wasn't playing because I assigned the sound object to the > wrong room, when scanning one of the spike traps the game crashed because > I forgot to assign a speech label to it, and stupid little mistakes like > that. It happens and is to be expected from time to time. > Thing is people forget or don't realize the kind of work that gos into > debugging a game, because some bugs aren't as obvious as a rope sound > object was placed in the wrong room and can be easily corrected. Clear > back towards the beginning of the project there were some definitely major > bugs that literally took days and even weeks to figure out and solve. In a > game as big as MOTA it is no wonder why some bugs can remain hidden for a > long while before they are discovered and fixed. > > Cheers! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.