Version: Beta 1:46 Redbridge Refined 

Jobs | Fighter Thief | Mage Thief | Necromancer Fighter 

Last Action: System.Collections.Generic.List `1 [System.String] 

Message: There were foreigners ¸ st an exception of type 

'System.OutOfMemoryException'. 

Source: mscorlib 

Target Site: Void rehash () 

Data: System.Collections.ListDictionaryInternal 

Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () 

by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean 

& First Time) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId 

(Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Schedule 

(Object obj, Boolean assignUniqueIdToValueType, Type type, object 

WriteObjectInfo Info) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers 

(Name Info Member Info Name, Name Info Member Info Form Name, Object member 
data 

object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo 

membership Object Inspector) 

by 

System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup 

(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 

info, String member name, type member type, membership Object Data 

WriteObjectInfo membership Object Inspector) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 

(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 

info, String [] member Names, Type [] memberTypes, Object [] data member, 

WriteObjectInfo [] memberObjectInfos) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 

(WriteObjectInfo object info, Name Info Member Info Name, Name Info typename 

Info) 

by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize 

(Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) 

by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 

(Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) 

by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 

(Stream serializationStream, Object graph) 

by AudioGame1.WorldData.AutoSave () 

by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon [] 

d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean 

autosave) 

by AudioGame1.Game1.DoAutoSave () 

by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, 

EncounterEventArgs e) 

by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) 

by AudioGame1.Encounter.CheckBattleCompletion (Player p) 

by AudioGame1.Encounter.Fight (AttackAttributes a) 

by AudioGame1.Encounter.BattleAI (Combatant readyCombatant, Menu Battle Menu, 

Player p, Dungeon d) 

by AudioGame1.Encounter.Update (Game Time Game Time, Player p, battlestar 

Menu Menu Dungeon d) 

by AudioGame1.Game1.Update (Game Time Game Time) 

by Microsoft.Xna.Framework.Game.Tick () 

by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) 

by Microsoft.Xna.Framework.GameHost.OnIdle () 

by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, 

EventArgs e) 

by 

System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
 

(Int32 grfidlef) 

by 

System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
 

(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) 

by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 

reason, ApplicationContext context) 

by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 

reason, ApplicationContext context) 

by System.Windows.Forms.Application.Run (Form MainForm) 

by Microsoft.Xna.Framework.WindowsGameHost.Run () 

by Microsoft.Xna.Framework.Game.Run () 

by AudioGame1.Program.Main (String [] args) 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to