Version: Beta 1:46 Redbridge Refined Jobs | Fighter Thief | Mage Thief | Necromancer Fighter
Last Action: System.Collections.Generic.List `1 [System.String] Message: There were foreigners ¸ st an exception of type 'System.OutOfMemoryException'. Source: mscorlib Target Site: Void rehash () Data: System.Collections.ListDictionaryInternal Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean & First Time) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId (Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Schedule (Object obj, Boolean assignUniqueIdToValueType, Type type, object WriteObjectInfo Info) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers (Name Info Member Info Name, Name Info Member Info Form Name, Object member data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo membership Object Inspector) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String member name, type member type, membership Object Data WriteObjectInfo membership Object Inspector) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String [] member Names, Type [] memberTypes, Object [] data member, WriteObjectInfo [] memberObjectInfos) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Info typename Info) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize (Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph) by AudioGame1.WorldData.AutoSave () by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon [] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean autosave) by AudioGame1.Game1.DoAutoSave () by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, EncounterEventArgs e) by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) by AudioGame1.Encounter.CheckBattleCompletion (Player p) by AudioGame1.Encounter.Fight (AttackAttributes a) by AudioGame1.Encounter.BattleAI (Combatant readyCombatant, Menu Battle Menu, Player p, Dungeon d) by AudioGame1.Encounter.Update (Game Time Game Time, Player p, battlestar Menu Menu Dungeon d) by AudioGame1.Game1.Update (Game Time Game Time) by Microsoft.Xna.Framework.Game.Tick () by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) by Microsoft.Xna.Framework.GameHost.OnIdle () by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, EventArgs e) by System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle (Int32 grfidlef) by System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 reason, ApplicationContext context) by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 reason, ApplicationContext context) by System.Windows.Forms.Application.Run (Form MainForm) by Microsoft.Xna.Framework.WindowsGameHost.Run () by Microsoft.Xna.Framework.Game.Run () by AudioGame1.Program.Main (String [] args) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.