Now I'm curious how Angela will lose her weapons. Hey there won't be any cut
scenes in this game right? cause it could easily be explained through a cut
scene.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 10, 2009 1:24 PM
Subject: Re: [Audyssey] ending bosses in games
Hi Karl,
I do think what you have suggested is a very good idea, is quite common in
video games, but unfortunately I didn't design the Genesis Engine with
this particular feature in mind. So I'd have to do some reworking to
implement this ability if I wanted to include it in future game releases.
As far as Mysteries of the Ancients goes I'd have to think about it before
saying yes or no. The game story line really is a fairly open and shut
case of where Angela makes it to the Hall of Wisdom where the Goddess
Athena challenges her to a sword duel for the right to have the orb. It
isn't the kind of duel where each side is trying to kill each other, but
more a test of strength, skills, and currage. Athena isn't an evil goddess
so her challenges tend to be more of skill and wisdom rather than a fight
to the death. Fights to the deth are more Ares style of challenging
people, and then again what can you expect from the god of war?
Karl Belanger wrote:
Hi all,
With the recent release of q9 and the upcoming release of MOTA, I started
thinking about the ending bosses in games. In a lot of games for the
sighted, such as many of the Legend of Zelda games, and the new super
Mario brothers for WII, the ending boss either has multiple stages or
there are multiple bosses which you must face one after the other. For
example, ine one of the Zelda games, after killing the final boss for the
first time, you must run out of a collapsing castle, where you encounter
a transformed, more powerful boss. In the recent New Super Mario Brothers
WII, after defeating Bowser for the first time, he comes back
considerably larger, and you must run from him, tempting him to shoot
fire at you in order to destroy barriers that are blocking your path.
Eventually, you reach a switch which drops Bowser into lava.
I have not seen any battles like this in any accessible game, and I think
a game like MOTA is a prime candidate for something like this. Angela
could face multiple creatures in a row, or have to run through a
collapsing level in order to reach an exit or another boss.
What are your thoughts?
Karl
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