Now I'm curious how Angela will lose her weapons. Hey there won't be any cut scenes in this game right? cause it could easily be explained through a cut scene.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 10, 2009 1:24 PM
Subject: Re: [Audyssey] ending bosses in games


Hi Karl,
I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some reworking to implement this ability if I wanted to include it in future game releases. As far as Mysteries of the Ancients goes I'd have to think about it before saying yes or no. The game story line really is a fairly open and shut case of where Angela makes it to the Hall of Wisdom where the Goddess Athena challenges her to a sword duel for the right to have the orb. It isn't the kind of duel where each side is trying to kill each other, but more a test of strength, skills, and currage. Athena isn't an evil goddess so her challenges tend to be more of skill and wisdom rather than a fight to the death. Fights to the deth are more Ares style of challenging people, and then again what can you expect from the god of war?


Karl Belanger wrote:
Hi all,
With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss.
What are your thoughts?
Karl



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to