I'm so damn tired of hearing you complain about this.  I'm not against being 
up to date by any means.  As much as I'd love to see some true 3D 
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

----- Original Message ----- 
From: "mike maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st century.

I want a 3d first person shooter or fighter game.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

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----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
Cc: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


> Hi all,
>
> With the success of Q9, I am much encouraged to make new games in the near

> future. Now I wish to put the question out, what games would you like to
> see? I plan to create mainly adventure games with a plot and characters,
> coupled together with the same audio work and fast paced game play that
> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
> do you think?
>
> I would not wish to create a full 3d environment like in Shades of Doom
> where you spin around in degrees as I personally find these rather
> difficult to navigate and end up spending more time trying to remember
> where I've been and where I am supposed to go next, rather than enjoying
> the game. So I would adopt the method where you sidestep, moving one step
> in each direction for each press of either of the four arrow keys. Would
> you folks like to see something like this, or do you all want more
> sidescrollers?
>
> Kind regards,
>
> Philip Bennefall
> ---
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