Hi,
I wouldn't mind knowing either. I was at my mate's house when he used a cheater program on Acefire to win the impossible difficulty.
Regards,
Damien.



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 14, 2010 5:42 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:
Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case
there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance, is out of action in 10 seconds and the same goes for any other memory modifying
application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall



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