Hi Claudio, While I understand what you are saying I think you are overlooking something very vital to game programming. In order to become a skilled programmer you really need to understand the fundimentals of programming first. You need to understand the technical terminology, things such as data types, functions, classes, programming techniques, etc. Without this writing a simple game and saying you do this, this, and that isn't enough. You need to know how the code works and relates to everything else before you can create anything constructive. For example, you stated, "How to make an audiogame with a ship that goes from left to right. I am sure that a professional programmer has to look before he can program it." This opinion is based soully on your inexperience with programming, and therefore really isn't true for most skilled programmers. Once a programmer reaches a certain point in his/her education they can create programs, including games, without having to look at someone else's code. An example such as you suggest above is child's play for anyone of any real skill in a programming language and isn't complex at all even though to you it seams very difficult right now. However, the key to understanding how to create programs without requiring constant source code examples is understanding the fundimentals behind how a program is designed in the first place. I could for example write up an open source Space Invaders game, a Guess the Number game, etc but would that really teach you the underlying principles of the programming language I am using? Not really. It would only give you an example of what can be done, perhaps in a step by step manner, but such an example wouldn't teach you how to create games on your own using your own coding style, your own ideas, and most of all being able to draft and create a program from scratch. This only comes from experience and knowing what is needed to do it in the first place. There is no quick and easy solution to go from total newby to skilled programmer over night. It is like building a tall building. You learn by laying a good and solid foundation and build up your understanding and create more complex programs as you learn.
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