well obviously I couldn't do any of the female voices but I could do other voice work free of charge. Usually even if I work for people I rarely do it for cash, getting free games, mp3s and other things usually food is all I care for cash only if it takes me somethingl like 3 weeks to do one little thing but not for a couple days job and sertainly if i really like it. At 11:58 p.m. 19/03/2010, you wrote: >Hi Philip, >Yes, I know exactly what you mean. I've had two people interested in >doing the voice work for the game, but both pulled out last minute and >weren't able to do it. That's why we ended up with Acapela >Heather.However, I really think when we near final production I'll >look for someone else to do the voice overs. >As far as your points about synthetic speech I definitely can't argue >with that assessment. No matter how good the synthetic speech is it >really lacks emotion and often makes mistakes. So yes I'm interested >in a human voice actor myself, but having problems finding one who >will see it through to the end. > > >On 3/19/10, Philip Bennefall <phi...@blastbay.com> wrote: >> Hi Thomas, >> >> I would like to make a small suggestion for Mota, if I may. I appreciate the >> convenience of using synthetic speech while the game is in intensive >> development (e.g. when you have a million things changing from day to day), >> but in my mind you make a much more professional impression on your end >> users if you use an actual voice talent in the final product. Since you are >> using concatenated audio files anyway, this would not be a difficult thing >> to do as it would just be a matter of replacing the tts version of each file >> with the real woman's voice. To me, this gives the game a much nicer >> atmosphere and an over-all nicer feel, as I personally tend to get rather >> irritated with the little glitches that are inevitably going to be present >> in every concatenated tts voice. When I say concatenated in this case I do >> not mean your game sound files but rather the way that the actual voice is >> constructed, there are hundreds of little chunks that they try to fit >> together to form the particular phrase in question and these engines are far >> from perfect. A real lady would be able to emphasise her words so that you >> really feel for what she is saying and can put it in teh context of the game >> so to speak, rather than the dry and unemotional tts voice equivalent. I >> guess what I'm trying to say is, in a game where the text is so dynamic so >> that a real human voice would be impossible such as Entombed I can put up >> with tts, but in a game like Mota I think it would be highly benefitial for >> the end product to use an actual voiceover artist. Again, you would only do >> these recordings when you feel that it's not very likely that the general >> set of words and phrases will change much. As an example, imagine Q9 with >> NeoSpeech Paul? >> >> Kind regards, >> >> Philip Bennefall >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
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