<grin>
I probably can still source a copy of lemmings scortched earth and maybe worms 
or at least some of those if anyone cares for it.
At 07:12 a.m. 23/03/2010, you wrote:
>One of the games we used to play quite often on a friday afternoon in the 
>offices as a sort of inhouse LAN gaming activity was worms:
>http://en.wikipedia.org/wiki/Worms_game
>
>Here's a short version of the descriptive section of that page:
>---start of content---
>Worms is a series of turn-based computer games developed by British company 
>Team17 Software. Players control a small platoon of earthworms across a 
>deformable landscape, battling other computer- or player-controlled teams. The 
>games feature bright and humorous cartoon-style animation and a varied arsenal 
>of bizarre weapons.
>
>The game, whose concept was devised by Andy Davidson,[1] was described by the 
>Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is 
>part of a wider genre of turn-based combat games in which each player controls 
>characters who duel with projectile weapons; similar games include Scorched 
>Earth and Gorilla.
>---end of content---
>
>This was specifically for sighted guys, and it also had a bunch of funny sound 
>options like choosing different languages/vocabularies you could let your team 
>make use of for comments, instructions etc., but you basically navigated your 
>teams worms around the 2D environment, sometimes making use of either parts of 
>the environment, or certain bits of equipment like rocket packs, grappling 
>hook ropes etc., and then let them make use of whatever weapons they had/found 
>to attack the other teams members/environment pieces etc. to try obliterate 
>everyone except your team, and I think you could have up to around 6 teams 
>taking part in a session, and there were lots of different 
>environments/stageing areas as well, along with different pieces of 
>equipment/weaponry.
>
>This was generally turn based, I think either with a sort of time limit, or 
>with limiting each turn to a certain amount of activity, as in move so far 
>before carrying out a form of attack, and the weapons ranged from manual 
>weapons to missile weapons, to some other stranger ones that came straight out 
>of sci fi novels/cartoon serieses etc.
>
>Anyway, after looking into/trying out time of conflict, was just thinking 
>about sort of real time strategy games based on alternative scenarios, like 
>animals/monsters, and wondering if anyone had considered/looked into something 
>like this ever...?
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
>
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